First Christmas in the new house and first time that we have purchased an actual tree. I just wanted to wish everyone a Merry Christmas before getting ready to cook. Whatever you do today and whatever you celebrate, may it be filled with happiness.
First and foremost, with the plethora of upcoming events, I created a small calendar for personal use to help keep track of them. I am sure that there are a thousand of these on the internet, but I was bored. Unfortunately/fortunately? Most of the events seem to overlap, meaning that stamina is going to have to be prioritized. Orb wise, I would really like to hone Full Break to R2 so that means: Festive Fantasy phases (aka Orb Fest) 2, 3, and 4 are going to be important. Phase 4 probably being the most important because who doesn’t need Power Orbs?
I am pretty stocked on White, Holy, and Earth orbs so Phase 2 will be used to complete the Blood Madness Bonus Battles. Once Veil of Memories starts, enough stamina will of course be allocated to snatch the RM2 Crystals. This is all assuming that I am even going to able to or interested in playing Final Fantasy Record Keeper on or around Christmas (busy busy fun party time). If anyone else finds this of use, here you go.
Valigarmanda isn’t that super RNG dependent so therefore, not that irritating of a fight to complete. He also does pure magical damage so drop Defense in favor of Resistance. The general strategy that I chose is to: Get magical mitigation up ASAP, cast reflect on a spell blade, have the spell blade use Fira/ga strike on the boss, have the black mage cast Firaga on the reflected party member to avoid the counter, have Shadow not die.
The trick is, at least for my setup, to get Magic Breakdown and Shellga off before the first AoE Blizzard. With full mitigation it only hits for around 500 to 700 a pop versus well over 1k. Since I had a group regen up on all party members earlyish into the fight, that took the edge off of the AoE. Celes was more or less self sustainable with Drain Strike and Aerith just sat and spammed Curaga for anyone who got too low on health. His single target spells do hurt but are more manageable than the constant AoE spam
I don’t have Firaga Strike or Firaja honed enough to last for the duration of this fight so I used Fira Strike and Firaga instead. Fira Strike hit him for max damage and Firaga hit him for about 6k to 7k. Reflect did need to be applied roughly half way through the fight. Shellga was recast at about the same time as a precaution.
- Celes: Fira Strike. Drain Strike when approaching/below half health
- Setzer: Alternate between Magic and Defense Breakdown
- Shadow: Dismissal/RW bot. Magic Break backup just in case
- Setzer runs out of Magic Breakdown (which he did at the end of the fight)
- Terra: Cast Firaga on Celes do that it reflects on the boss
- Aerith: Shellga + spam heals + planet protector when possible
Yojimbo wasn’t all that hard of a fight with full physical mitigation. He does have a few AoE attacks but as a whole, most of this fight is comprised of a single target physical attacks. Keep in mind however that you are eating two physical attacks per round since Diagoro will also single target attack your party (he is not targettable). All-in-all though, it is a perfect setup for a retaliate strategy.
I seldom utilize the advantaliate or tauntaliate strategy because I do not find it to be a particularly interesting style of play. In the time that it took me to perfect my cheese strategy for this boss fight. Interestingly enough, it probably would have been way way easier to just solo the fight with either Cloud or Auron. The difficult part of this fight is of course competing the fight without Lulu and Wakka dying.
The Target Score goals for this fight are to: Attack him with Fire and win with both Lulu and Wakka alive. Keep in mind that petrify will effectively remove a character from combat without technically killing them allowing the retaliator to receive more damage bonus from Loner and receive all attacks. In short: You will want Lulu to cast Firaja on the boss, petrify Wakka, petrify herself, advantaliate the rest off the fight. I found it easier to have Wakka cast Power Breakdown during the first round as that did reduce much of his damage. If you can time it right, you can probably get a Full Break off before he is petrified. In my game, I didn’t think it was worth the risk of Lulu eating another attack and dying just for a Full Break (their attack speed seems to be fairly high). Ultimately, it wasn’t necessary. Setup
|Character||Ability 1||Ability 2||Record Materia|
|Wakka||Full Break||Power Breakdown||Bastion|
|Lulu||Break||Firaja||Sky Pirate’s Pride|
|Roaming Warrior: Advance|
With FFX Record Synergy, Cloud has a total attack of 402. With the Loner Record Materia, he gets a 20% damage (not attack) bonus for each empty slot. I do believe that Petrified characters still give the Loner buff. So that would be a total of 80% bonus damage for each retaliate. Nice.
Lulu: Firaja on boss
Wakka: Power Breakdown on Boss
Lulu: Break on Wakka
Wakka: Full Break if you can get one off before petrify.
Cloud: Drain Strike if Cloud ate too much damage, otherwise retaliate.
You obviously have to S/L if either Lulu or Wakka dies or if either of them aren’t petrified before Break runs out of charges. I ended up refreshing retaliate every other round. So: Retaliate > Something else > Retaliate and so forth.
That was an annoying fight. I have very little FFIX item record synergy, but still beat it. I can probably master the encounter by swapping around a few things but we’ll have to see about that. So close :/. My setup:
|Character||Ability 1||Ability 2||Record Materia|
|Garnet||Diaga||Protectga||Prayer of the Cetra|
|Steiner||Fira Strike||Drain Strike||SOLDIER’s Pride|
|Zidane||Dark Buster||Steal Power||SOLDIER Strike|
|Vivi||Waterja||Firaga||Vow of Vengeance|
|Eiko||Renewing Cure||Shellga||Mako Might|
RW: Hymn of the Faith for regen and to take the edge off of the 2k AoE that is is almost guaranteed to get off before you can do anything at all. May have been better off with Boon for the group Haste, but reluctant to drop the group heal because Fira spam :/
First round starts off with: Dark Buster, Protectga, Shellga, Hymn of the Faith, and a melee attack. If Dark Buster doesn’t blind him on the first hit, you will probably have to S/L unless you are lucky enough get get it on the second try without being AoE’d down. The trick with the water and fire abilities is to chain cast them so that he is not stuck in the burning state for too long. Waterja has a shorter cast time, so it needs to be cast at just the right time to avoid it going off before Fira Strike. Because of the touchy timing, much of the battle was fought at an irritatingly low speed to make sure that all abilities were executed in a properly timed manner. He still will get a guaranteed Fire Blades cast off as soon as he gets set on fire. Luckily, since it is physical damage, it will most most of the time if he is blinded. MOST of the time…
Having both Shellga and Mass Shell wasn’t that useful. If I redo the fight, I will probably swap Eiko for Aerith (for Planet Protector). Also, Steal Power was resisted each time. I may be better off swapping that out for Dismissal or something else. I may swap Drain Strike out for Dismissal or some other higher physical damage ability.
Really wish I had Light’s Wrath for one of my physical characters.
I received an invite to Overwatch’s stress beta test weekend. A weekend worth of playtime wasn’t quite enough time to thoroughly test out all 21 characters currently available, but what I can say is that Overwatch is an extremely fun and amazingly polished game. I love the character designs and the feel of the game. Much to my pleasure, no real technical or server issues arose during the weekend, which wasn’t what I was expecting, especially for a beta.
Balance wise, it is difficult to determine how balanced or unbalanced any particular character is because Overwatch is more about team synergy than individual character balance. A few characters feel pretty overpowered but then again, not so much when being countered by certain other characters on the opposing team. It feels kind of like a MOBA in that respect.
Other nitpicks: It’s odd not having a straight up scoreboard to let you know how you are doing in relation to other players currently in the game. It’s also odd not having a kill feed. I would also love to see at least one more game mode other than point control and payload before the game is released. Overall, it’s a fun casual shooter.
My original intention was to make a quick Fallout post about a week ago, but much like everyone else on the Internet, this game has consumed a large part of my free time. Overall, Fallout 4 certainly feels like a Fallout game both atmospherically and mechanically. In fact, it feels almost exactly like Fallout 3/New Vegas but with newer graphics and gameplay tweaks; I mean that statement by the way in the most positive and sincere way. The scavenging aspect and the challenge of surviving in the wasteland is something that Fallout 4 holds true to, especially with the addition of the settlements.
- Mobs are harder than I remember and have distinct AIs: Feral Ghouls jump around and rush at you, humans with fire from cover, Boat Flies zig zag erratically, etc. There are also legendary enemies in the game that are more difficult but offer rare items.
- The PC user interface is pretty bad and is clearly a console port.
- The base building is fun, but is again, hindered by the user interface.
- I am satisfied with the graphics. I’m not sure what all the complaining is about.
- So far, I have been lucky in the sense that most of the bugs that I have encountered have been relatively minor and easy to work around. Other people however, have experienced constant crashing; Some of which hindering players from progressing with the main quest line.
The jury is still about on my full opinion of the game; That will have to wait until I finish the main story line. That said, the fact that I have already spent about 40 hours playing Fallout 4 yet feel that I have barely scratched the surface says a lot I guess.
Really, the only game of note that I have been playing lately has been Pixel Dungeon on my phone. I did my Witcher 3 NG+ playthrough and also made a feeble effort at becoming proficient at Dwarf Fortress. Really though, it is all just biding time until Fallout 4 is released; Just a mere two days away.
Regarding Pixel Dungeon: It is a roguelike (turn-based combat, randomly generated dungeons/loot, permanent death) dungeon crawl that is available on most platforms. The goal of the game is to make it through 25 levels and beat the 5th boss. Thus far, the furthest I have gotten would be level 13. A couple of things that I have learned:
- There is no shame in just restarting the game when the random number generator utterly shits on you with a bad loot table in the early levels.
- You don’t need necessarily eat when you are hungry or even starving. When starving, you will only lose 1HP every 30 or so turns (depending on your class, etc). I will typically save my food until I am starving and at or below half health.
- Upgrade scrolls will reset your weapon/armor durability. It may be worth saving and stockpiling these items. There really aren’t too many worthwhile weapons in the lower levels of the game unless you get really really lucky.
- On a similar note, I am kind of starting to lean on the side of upgrading armor before weaponry. survivability goes a long long long way…
- Bottleneck groups of enemies at the doors so that they don’t attack you all at once.
- The “door trick” is a critical skill: Walk outside of a room just past the door so that the mob that you are targeting is on the door. 100% hit accuracy for 1 hit. Useful for killing the stupid ghosts that spawn out of the graves.
- You can super farm the swarms of flies for healing potions (levels 3, 4, 6 through 9). Every time you hit a fly without killing it, it will split given that there is an empty space next to it (up, down, left, right. Diagonals don’t seem to count). Flies at the 3rd and 4th split seem to have a very high chance of dropping healing potions. They will literally do zero damage if you have high armor. Also, this trick only works up until character level 12. In other words, don’t over level before the first boss fight on level 5. Prime health pot farming time is after the fist boss but before the second as that is where the flies spawn.
- I have also noticed that my “good runs” have been as a whole, mostly those in which I had received a decent weapon/armor relatively early in the game. Even just the smallest gear upgrade goes a long way and curbs the need to constantly burn resources to heal.
Overall: If you enjoy roguelikes and challenging dungeon crawls, I would highly recommend Pixel Dungeon.
When in doubt, just post pictures of the cat I guess. He’s getting so much bigger!
I finally finished the MGSV campaign earlier this week. I kind of want to play Metal Gear Online and play through some of the extra/side missions that I missed but I don’t think I will. Good game, had a lot of fun. As a final thought, the weakest part of Phantom Pain in my opinion is the narrative by virtue of the Metal Gear series as a whole, failing to integrate the storytelling aspect of the game into the gameplay aspect of the game. There is too much exposition. I am torn between feeling glad that the developers shoved most of the dialogue into the cassette tapes and recognizing that sort of thing is lame.
I purchased Hearts of Stone, the Witcher 3 expansion the other day, which I was playing on and off in-between attempting to clean the house. The somewhat awkward thing is that you can only play the expansion content once you have beaten the game; Which would normally be okay except for the fact that I was already about 5 to 10 hours deep into a New Game + replay. So, I had to back up a copy of my NG+ save (as a precaution), load an older pre-NG+/post game completion save, then trigger the expansion quest line. I would like to complete NG+, but I don’t think I will be able to do so before Fallout 4’s release date.
FYI: There is an orb fest scheduled for this Sunday. If you have not started doing so already, it is likely worth saving your mithril and forgoing the current banner pull in favor of stamina refreshes during the orb dungeon event. If you finish the Terra event early (or don’t care), I would focus on completing the dungeons for the sake of maxing out stamina. Someone on /r/ffrecordkeeper has made a tool to calculate orbs needed.
There are 4 event phases, each phase lasting for 3 days.
- October 18th: Phase 1 Black + Dark + Lightning
- October 21st: Phase 2 White + Holy + Earth
- October 24th: Phase 3 Summon + Fire + Ice
- October 27th: Phase 4 Power + Non-Elemental + Wind
It is also worth noting that the Barret event starts on the 21st. Technically, you can wait until the Orb Dungeon has completed and then work on the Barret event but it may be close. In my opinion/based off of my orb needs, the most important phases are phase 1 and phase 4 since Black, Power, and Non-Elemental orbs are used in virtually everything. The weakest phases of course being either phase 2 or phase 3 depending on your personal need. Figure out which orbs you need now and use the weakest phase to grab Barret and Cloud’s MC2. Personally, I am hoping to come out of the event with well honed Breakdowns…in dire need of Greater NE orbs.
It was nice, chilly, rainy, and fall-like last weekend and now it is about 100 degrees outside. It’s at the very least a “normal” Southern California dry 100 degrees and not an abnormal El Nino super humid 100 degrees outside, a la most of the summer. Still playing Metal Gear Solid V though at more of a, “do a mission here and there in-between being busy with other stuff” pace. I do believe that I am either at or towards the very end of the game.
The problem that I have with the second part of the game is that it seems to be for the most part, comprised of filler missions. By filler missions I am referring to the missions that are just rehashes of previous missions with harder win conditions (such as stealth only, no starting gear, “extreme”, and so forth). Unfortunately, I am pretty sure that I have to play through all or at least some of these in order to unlock the next story progression missions. So that is kind of where I am at in the game right now: Putzing around while waiting for the game to trigger the next piece of new content.
I’ve dabbled in Hearthstone on and off since beta, but haven’t played it seriously or all that competitively. I have been the mood to play Hearthstone so I have been trying to get more into it beyond building decks and playing a game or two during lunch at work. Really, the only classes that I have even somewhat extensively played are: Paladin, Mage, and Hunter. Next week’s “project” will be to build a warlock deck and play at least until all of the base cards are unlocks.
Rick and Morty
Marathoned season 1 and caught up with season 2, which I finally finished watching last night. Great show, new personal favorite, and easily the best show that i have watched lately. I had assumed that Rick and Morty was just a standard goofy Adult Swim show, wasn’t expecting feels. I am now really super ultra said that I will probably have to wait at least a year and a half for Rick and Morty Season 3.
Other TV Things
We dropped Netflix and Crunchyroll and picked up Hulu Plus, now that there is a reasonably advertisement free plan + a shit ton of anime. The only two things that irritate me about Hulu are: No options for separate profiles on a single subscription and only being able to stream it on one device at a time. Really, the only thing that I greatly miss (in light of football season starting) about not having a cable subscription is easy access to sporting events.
Monthly pen-and-paper Pathfinder (D&D 3.75) group starting up soon. I am rolling a human sorcerer and am currently torn between whether or not it is worth losing a spell per day to go crossblooded with Arcane/Draconic. I guess one of the human racial benefits makes up for that, but still. I would be lying if I were to say that I wasn’t tempted to fully minmax my character into fireball blasty goodness.