[FFRK] Ultimate Beatrix

God. What a pain in the ass. I have a fairly okay set of gear and set of Soul Breaks (minus 2/3 of the holy trinity. No natural hastega or wall) and this one was barely doable. I am not even sure if this one is doable without at least a natural medica and possibly AoE regen without a thousand S/Ls. Beatrix is guaranteed to cast at least two Climhazzards at scripted points during the fight. The trick is to watch her health bar. When the bar touches her toes she will cast it. Climhazzard is NAT damage that cannot be avoided or mitigated.

She is also guaranteed to cast Stock Break several turns after Climhazzard which will do AoE physical damage as well as sap all characters. Sap needs to be removed ASAP before the second Climhazzard goes off otherwise instadeath will occur at the first damage tick. Stock Break is straight up physical damage so normal avoidance tactics apply (retaliate, etc). After numerous party configurations this is the team that I went with:

Character Ability 1 Ability 2 Record Materia
 Cloud  Lifesiphon  Drain Strike  Ace Striker
 Steiner  Armor Strike  Banishing Strike  Bastion
 Yuffie  Steal Power  Shadowsteel  Heroic Stance
 Aerith  Renewing Cure  Haste  Dr. Mog’s Teachings
 Lenna  Renewing Cure  Protectga  Mako Might

Roaming Warrior: Hymn of the Faith
Notable Soul Breaks: Blade Beam, Princess’s Favor, Planet Protector, Dragon Force
Notable Weapons: Ultima Sword

  • Dragon Force: This actually ended up being a crucial spell because it completely negated Stock Break, saving me the hassle of burning a RW or SB charge to heal/regen sap off of everyone before Climhazzard #2. In all honesty, I had forgotten that I even had this SB. If I had remembered and realized that it cancelled out Stock Break, much time would have been saved…
  • Planet Protector: Used it before Climhazzard #2 (if I recall correctly, the turn after popping Dragon Force). Allowed for massive Blade Beam spammage at maximum damage to burn her down.
  • Shadowsteel: Spam this in the beginning to get her sapped as soon as possible; It does around 4k a tick. Though 4k may not seem to be a lot of damage, overtime it adds up.
  • Banishing Strike: Fulfills the holy damage medal requirement and also dispels. Beatrix doesn’t cast Holy that often but when she does, she tends to bounce it off of her self. Keep in mind that Dispel only removes positive effects so it won’t remove Sap, etc.
  • Haste: I had Aerith haste everyone before the first Climhazzard. I managed to squeeze in a refresh on Cloud during the last half of the fight.
  • Steal Power/Protectga: Most of her attacks are physical damage. The ones that aren’t are either NAT or holy. So in other words, don’t bother bringing Shellga or Magic Breakdown. Protectga was cast once towards the beginning of the fight and then again at the half way point.
  • Armor Strike: New ability, also a medal requirement. Really liking this ability so far; It’s damage multiplier is based off of DEF instead of ATK. I stacked Steiner with as much DEF gear as possible and kept his HP topped off so that he could soak Shock. Decent damage with enough DEF.

Overall, the trick was to remove the RNG deaths from Holy and Shock during the later half of the fight. Holy isn’t used very often but can dealt with by keeping reflect dispelled (luckily it’s not refreshed often, assuming it’s scripted in at a certain turn). Shock is cast on the character with the highest HP. As long as Steiner was topped off, it wasn’t a big deal. Tried the Retaliate cheese strategy but it was too RNG dependent (unlucky Holy and Shock hits…) and irritating to time.

[FFRK] Sins of the Father (Ultimate)

Ultimate Godo was probably the easiest Ultimate to date aside from Advantaliate cheesing Yunalesca. It is worth noting however that FFVII is by far the realm that I have the strongest synergy with. He was basically brute forced down.

Godo was beaten but not mastered on the first attempt because I ate a string of bad AoEs at the very end of the fight which killed Barret. I did master it using the same party configuration during another attempt. With the recent introduction of the orb exchange and shatter mechanics, it was very easy to hone Shadowsteel to R3. It was also a good thing that I did so because Sap only proc’d on the very last charge on all boss attempts. It is a shame that it did not proc sooner because sap does around 4k a tick. Party used:

haracter Ability 1 Ability 2 Record Materia
 Cloud  Lifesiphon  Drain Strike  Ace Striker
 Barret  Magic Breakdown  Full Break  Thief’s Code
 Yuffie  Dismissal  Shadowsteel  Sky Pirate’s Pride
 Red XIII  Power Breakdown  Armor Breakdown  Zeal
 Aerith  Renewing Cure  Shellga  Planet Guardian

Roaming Warrior: Sentinal’s Grimoire
Notable Soul Breaks: Blade Beam, Planet Protector
Notable Weapons: Organics, Gatling Gun, Silver Barrette, Aurora Rod

  • Red XIII was used as a Black Mage for the other Bonus Battles and as a support bot for Godo. I had forgotten to remove him from the back row when setting this party up. Whoops. I think hairpins are melee? Well, go go synergy and Planet Protector for making up the damage loss.
  • Shellga and Sentinal’s Grimoire were sufficient mitigation to keep everyone alive but just barely towards the end of the fight. Using Renewing Cure over Curaja did help a bit because the regen effect will cancel out the poison effect.
  • Haste RM on 3/5 characters = poor man’s hasteaga I guess.
  • Full Break and Armor Breakdown really softened him up. With Planet Protector, even back row melee Red XIII was hitting for around 8k or so a pop.
  • Oh man, Lifesiphon is a fantastic ability if you have a 4*+ combat character with a good SB (preferably multi-hit non-elemental damage). Having Ace Striker and Lifesiphon on Cloud meant that I could use Blade Beam for 3×9999 damage every third turn.

Round 1
Cloud: Lifesiphon
Barret: Full Break
Yuffie: Shadowsteel
Red XIII: Sentinal’s Grimoire
Aerith: Shellga

Round 2+
Cloud: Lifesiphon until SB is charged, use Blade Beam, repeat. Drain Strike if low to alleviate healing duties.
Barret: Full Break, Magic Breakdown, Magic Breakdown, Full Break. Use Full Break roughly every 25% health
Yuffie: Spam Shadowsteel until Sap procs then spam Dismissal
Red XIII: Alternate between Power Breakdown and Armor Breakdown
Aerith: Try to cast Planet Protector when possible. Otherwise, heal bot.

Sentinal’s Grimoire was cast at the beginning of the fight and then half way through the fight. I also recast Shellga at approximately the half point as well. Drain Strike and Dismissal can be replaced with whatever you feel is more suitable as both are filler abilities. Overall, the real MVPs of this fight are: Realm synergy, orb exchanging, and Lifesiphon + SSB spam.

Dwarf Fortress: Chapter 2

Today I learned that fortresses have names. So, welcome to Outpost Stizashoddom. Population 7.

DF-189-04-12-MenuAt this (early early) point in the game, I have started breaking away from the tutorials now that I have become somewhat self sufficient by learning to produce food, build things, etc. I still don’t have much of an idea in regards to what I should be doing or preparing for but I figured that sporadic wiki searching + figuring it out on my own is more fun than following a step by step tutorial.

I dug out a dedicated section for living quarters on level B1 and moved all of the beds over from the B2 dormitory. Dwarves, like the rest of us, seem to enjoy having their own living quarters. Each room is 2×2 and contains a bed, chest, and a door. I have also created separate stockpiles for wood, food, and furniture (room to the right of the bedrooms). It’s a bit easier to keep track of items visually, now that everything isn’t lumped together in one room.

DF-189-07-01-bedrooms

The south most room in level B2 is now a dedicated eating area. The north most room now containing a mason let workshop.The fortress is layed out in a somewhat random manner but it is what it is

DF-189-07-01-dining

I noticed that my stockpiles had a weird purpley icon on them that I haven’t seen before. Upon further inspection, it appears that they are hamster remains. According to the Internet, vermin remains do not generate miasma (whatever that does sounds not so good), so it may not matter I guess? Regardless, I wouldn’t want hamster remains in MY stockpiles. Pretty sure that I need to adjust where refuse is kept or something along those lines

DF-hamster-remains

Since my fortress is essentially a giant open hole in the ground, I built this wall thing around the entrance area. I am not sure how one would go about making a gate at this point. I queued up several doors at the woodworking station but for some reason the dwarf assigned to said station has been on “break” for about a month.

DF-189-06-01

High points so far: A few of the bedrooms have been claimed so that dwarves are actually sleeping on actual comfy beds and not in the designated common area on B2. A few migrates have arrived, adding to the population. Have not starved to death or otherwise. Well, other than animals that is. A Donkey and a Water Buffalo Cow starved to death :<

DF-189-07-01

My stockpile records are lacking. The game recommended that I assign a bookkeeper. So, Ducim Buzatducim is now the official bookkeeper by virtue of random assignment. Both bookkeeper and expedition leader are titles of nobility. As such, both Ducim and Datan will require special quarters (pictured below, to the left side of the fortress). I also assigned a random dwarf to the title of manager because I wanted to see what that did. At some point in the game I may have to shuffle titles of nobility around to dwarves who posses actual skills relevant for that office.

Also, certain offices apparently need to have a study in order to function. For lack of a better place to put them, I built a manager’s office and a bookkeeper’s office somewhat mixed into the nobility quarters. A single chair, preferably not overlapping with any other function (such as dining or bedroom) is all that is needed for a study. As you can see below, all rooms are way bigger than they need to be. There’s not a whole lot that I can do about that at the moment I guess.

Offices and stuff

Kol Emalushat has been possessed! I don’t have any clue as to what that means but I guess we will find out during my next play session.

DF-189-09-11-Posessed

FFRK Errata: Orb Farming, Yunalesca, Etc

Most of yesterday’s stamina was dedicated to Record Materia farming in the FFII dungeons with not much luck. Still need to do Rubicante Ultimate. For his fight I am thinking mage meta with Vaan to Steal when he cloaks and hit him with Magic Breakdown. If I recall correctly Rubicante counters physical attacks so I will probably have to shelf the usual suspects.

Leviathan and Major Ice Orbs
I went through a big effort to scrounge for the last 4 Major Ice Orbs needed to hone Full Break to R2; The last boss completed being Leviathan. It’s not so much that Leviathan was that much of a pain in the ass as it was mostly mastering the trash while not burning through to many ability uses. I was ready to burn a Mithril if need be but alas, it was not needed.

I didn’t have enough room for Carbuncle, but Sentinals’ Grimoire allowed everyone to stay alive long enough for Lenna to cast reflect on everyone. A few S/Ls were needed to reflect Leviathan before he started buffing himself.

I did run out of most abilities and ended up scratching my way through the last quarter of Leviathan. Gilgamesh’s self sustaining tauntaliate, Cloud’s Blade Beam, and Rinoa’s Angel Wing Bolt were the real MVPs of the fight. Honed Full Break about 2 weeks ago. Haven’t really needed it since :/

Yunalesca and friends
What an odd set of encounters, almost all of which are trivialized by Advantaliate or otherwise. For a super easy Yunalesca U master, it really did work like a charm. No wall, no hasteaga, no healing needed.

Dwarf Fortress: Chapter 1

Started playing Dwarf Fortress. I am using the Lazynewb pack with one of the included graphical tilesets, which makes it a bit more digestible for a new player. Achievements for today’s game progress include: Figuring out how to not starve over the course of x game months, brewing alcohol, assigning a bedroom. As you can see, not what I would consider the best and most robust fortress design but hey I figured out how to build something! (With the help of a tutorial).

DF-189-03-04

…and here would be the aforementioned bedroom (giant room to the right). It is way too big. I had attempted to correct it by building walls around each of the beds but it looks even weirder now. In the future I will probably section off an area at the end of a long hallway with a bunch of either 1×1 or 2×2 rooms. I haven’t figured out what to do with the animals yet and am surprised that they are still alive. That shall be tonight’s project.

DF-189-04-12

Odds and Ends: January 2016

Both Christmas and New Years were awesome. This week has also been awesome albeit cold and rainy; More so the latter. As a whole, there has been more media consumption than gaming lately.

Steins;Gate
The Internet really seems to like this show. Steins;Gate gas a decent plot and fairly original as far as anime goes at least. The story ties most everything together and wraps itself up neatly. The characters are average to mildly annoying as they all seem to over exaggerated tropes.

If there was one thing that I really disliked about the series it would be it’s pace: Steins;Gate takes about 10 episodes to really get started. Given that it is a 24 episode show, that would be about half the series. Overall, if I had to give it a rating I would say that it is either a solid B or a B-.

Undertale
This game was my one and only purchase from the Steal Sale. I am having trouble getting into Undertale but I have only really dedicated a grand total of 30 minutes to the game so there’s that. Today was supposed to be a play Undertale, clean the entire house, do errands day. It ended up being a watch #AGDQ2016 on Twitch and play with the cat day.

The Walking Dead Season 6
Caught up with The Walking Dead. You know that you have been watching too much of this show when you start using free head space to evaluate the structures around you for their zombie resistance rating.

Star Wars: The Force Awakens
I was planning on writing on a lengthier post on The Force Awakens but… holidays. As a side note, I think we have passed the point in our lives where we are willing to attend any movie midnight showing unless there is a strong social incentive. So like old people, we attended the first showing of the day at the local theater on the Saturday after it was released. Without spoiling anything: Movie nitpicks aside, went in with very few expectations, came out thoroughly pleased.

[FFRK] Omega

I ended up putting Omega off and to be honest, had almost forgotten that he was there. But at last, on the final day, he has been mastered. Go me I guess. Omega is weak to both lightning spells and stop so the strategy obviously is to keep him stopped as much as possible while nuking him down. In addition to having a SUPER high resistance and an array of AoE attacks/counters, Omega does two annoying things of note: Blind all and reflect-self.

I had originally tried having two white mages spamming stop in an attempt to keep him from casting anything at all for the duration of the fight. Unfortunately, because stop has a short duration (6 seconds) and a 30% miss rate, that was difficult to manage. It was much easier to just deal with blind than to avoid it altogether. Also, dedicating two characters instead of only one to casting stop is a significant DPS loss. Since Omega has a 1 stamina cost (versus Exdeath’s 60 stamina cost lol), it was kind of fun experimenting with odd party configurations. Ultimately, this is what worked for me:

Character Ability 1 Ability 2 Record Materia
 Cloud  Thundara Strike  Thundaga Strike  Dragoon’s Determination
 Keiya  Swift Bolt  Swift Bolt  Vow of Vengeance
 Rinoa  Thundaga  Thundaja  Attunement II
 Sazh  Esuna  Mental Breakdown  Self-Sacrifice
 Aerith  Stop  Stop  Planet Guardian

RW: Boon for Hastega. Boon was cast at the beginning of the fight then again at the half-way point. Stop did drop off several times, but hastega helped significantly. If blind was cast, Sazh would Esuna Cloud and then himself; Everything else was offensive Black Magic and bypassed blind. Sazh would otherwise spam Mental Breakdown to allow the casters to do as much damage as possible.

Cloud attacked with Thundara/aga Strike and with his SSB when the bar was filled. Rinoa Reflected Thundaga/ja spells off of Aerith’s auto-reflect just in case stop dropped off and reflect was cast upon Omega. It is worth noting that the auto-reflect RM did last the entire fight. So with both Omega’s blind and reflect dealt with, the only major RNG factor was whether or not stop landed or not. Other than that, Shellga (from Boon) allowed my party to eat an AoE or two of any landed.

I found Swift Bolt to be an excellent alternative to Thundaga/ja if you do not have enough orbs to create a duplicate spell for a second black mage. In addition to being easy to create/hone, it has about half the cast time, ignores resistance, and bypasses reflect. Since I did not know how long auto-reflect would last and did not have enough ability space to include Reflect, the idea was that only one character would be rendered useless if it dropped off of Aerith.

Since I don’t have Shadow or Thancred’s relic, I felt that Tyro was the strongest ninja choice. He has a fairly high baseline magic stat and is beefier in general than the other ninjas, on top of being able to use literally any item.

[FFRK] Melusine and Exdeath (Ultimate) Postmortem

Did everyone have a happy holidays? I hope so. *Sigh* I am 4 Major Ice Orbs short of honing Full Break to R2. Looking at the event forecast, it looks like I will be waiting a while :-|. Anyway, now that orb farming and holiday madness are for the most part over, I finally had some time to complete the bonus battles for the FFV event and Omega (will do a separate post later).

Melusine+++
This one wasn’t too hard for a +++ encounter. I used the, “put her to sleep and burn her house down” strategy. Melusine will rotate elemental weaknesses throughout the fight. Her first elemental weakness however is always fire. The idea is to perma-sleep her so that she never rotates weaknesses and spam her to death with fire spells. All attacks need to be magic only since any physical offensive ability will break sleep. This strategy obviously requires a decently outfitted mage crew. 2x Firaga R5 and 1x Firaja R3 was sufficient for me, but I do have decent mage gear. Mileage may vary.

Character Ability 1 Ability 2 Record Materia
 Tyro  Mana’s Paen  Sleep  Devotion
 Vivi  Firaga  Sleep  Impetuous Youth
 Rinoa  Firaja  Ruinga  Attunement II
 Krile  Firaga  Valefor  Vow of Vengeance
 Lenna  Shellga  Sleep  Prayer of Cetra

RW: Boon for hasteaga. Tyro alternated between casting Sleep and Mana’s Paen (boost magic all). Lenns was either on standby or spamming sleep depending on whether or not Tyro’s sleep landed. Everyone else just spammed offensive magic. Because Sleep is super cheap to create/hone and also because Sleep seems to have a shitty hit rate (30% if I recall correctly), I equipped Vivi wit ha third sleep spell which was needed during my run.

The idea of course is to sleep-lock Melusine. If she gets a cast off, you may need to S/L. I gimped resistance in favor if upping magic so her -aga spells one-shot my casters. If all goes well, you shouldn’t take any damage. Overall, it is a pretty easy encounter to master as long as you have enough fire power to burn her d own (literally).

Exdeath (Ultimate)
Exdeath was a fun fight, challenging, well designed, and not too RNG dependent though the AoE tornadoes are bullshit. If there was one bad thing that I had to say about this encounter it would be that it is kind of a gear wall that serves to highlight how important certain relics are. That said, I don’t have a hasteaga or wall relic and still beat it. One could also say the same about literally every other boss fight.

RNGesus was not in my favor and I did have to S/L several times after a string of attempts where I would receive back to back to back tornadoes. Of all abilities that Exdeath uses, Doom is probably the most benign. If the fight takes longer than 60 seconds, you are probably either dead or out of abilities anyways. I had originally tried two separate mage meta party configurations; Both of which failed due to the casters being utterly eaten alive. Another attempt using a physical only party (+ 2 healers) worked:

Character Ability 1 Ability 2 Record Materia
 Cloud  Firaga Strike  Drain Strike  Self-Sacrifice
 Bartz Thundaga Strike  Drain Strike  SOLDIER’s Pride
 Gilgamesh  Power Break  Magic Break  Dragoon’s Determination
 Aerith  Curaga  Carbuncle  Mako Might
 Lenna  Renewing Cure  Shellga  Light of the Faith

RW: Lunatic High for Protectga and Hastega.  I don’t have great FFV armor record synergy, so things hurt. To combat the amount of damage that I was taking and the amount of healing required, I ended up using Drain Strike on two spellblades on top of full mitigation (shellga/protectga/offensive breaks). I really wish that I had enough orbs leftover to hone both Firaga and Thundaga strike past R2 but since both spellblades spent the majority of the fight spamming Drain Strike to self-heal, it didn’t really matter I guess. Drain Strike + Planet Protector does decent damage, about 8K if I recall correctly.

When Exdeath hits 50% health, he will take two attacks per turn and for the most part will spam single target magic attacks on your party. I cast Carbuncle at about 40% to 45% health to get reflect up. I have Carbuncle honed to R2. Only 1 cast should be needed but having 2 available would be safer just in case he gets an unlucky dispel off before hitting 50% (Dispel all drops off of his ability table when he is under 50%). I didn’t master this encounter, but got close. I ate several unlucky AoEs towards the very end of the fight that killed off Aerith and Lenna. I may go back and try to master it, just wish it wasn’t 60 stamina a pop.

A Year in Gaming: 2015

I have a permanent “gaming resolution” in place to play through the untouched half of my Steam library. As expected, there was not much progress on that front in 2015 but at the least, I didn’t really add to the pile. We did not game a lot during the first quarter of 2015 because we purchased a house and moved. So overall in 2015, a large part of our gaming time and energy was redirected into house things and playing with the kitten.

I feel that it is worth noting that the sole criteria for “winning” an award is my personal enjoyment. The best game of the year to me would be the one that I enjoyed playing the most regardless of whether or not it was actually a good game.

Keiya’s Game of the Year: The Witcher 3
This choice was weighted very heavily by the fact that I am an outright fangirl of both the Witcher books as well as the games. Furthermore, I absolutely love open world games as gritty fantasy everything. The combination of all three of those things on top of the Witcher 3’s story, which I do feel is actually good independent of my specific needs, makes it the absolute bees knees for me. So in terms of amount of pure enjoyment derived from any game played this year, The Witcher 3 is an easy winner for me.

Dave’s Game of the Year: Overwatch
This morning, I quickly asked my husband what he considered his game of the year to be. His answer, before returning to Diablo 3 grinding was: “Overwatch because it is an extremely polished, fun, and non-bullshitty experience.” I’ll have to agree with that. In fact, Overwatch (spoiler) is one of, if not the game that I am looking forward to the most in 2016.

Mobile Game of the Year: Final Fantasy Record Keeper
Final Fantasy Record Keeper is one of those mobile games but I feel that it is at the very least, the lesser of the evils in regards to F2Pness. It has a surprising amount of strategy and depth mixed in with a decent amount of polish and general Final Fantasy nostalgia. The events are well spaced and of a reasonable quality. Of all games this year, I have probably spent the most time (play + thinking space) on FFRK by virtue of accessibility.

Not F2P Mobile Game of the Year: Pixel Dungeon
I don’t remember if I blogged about this game or not. Pixel Dungeon is a traditional fantasy themed roguelike that I play incessantly during lunch. If I am not playing Final Fantasy Record Keeper, I am using playing Pixel Dungeon. If you enjoy games such as FTL and well…Rogue, you will probably enjoy this game. It is also actively updated and available on virtually any platform.

Best Half-finished Game (as in played but not to completion): Fallout 4
I don’t know. I really enjoy Fallout 4 and intend on finishing it but I just sort of put it down for the holidays.

Best Half-finished Game (as in still in beta/development): Overwatch
I yearn for this game. As mentioned before, of all games slated for a 2016, Overwatch is the title that I am probably looking foward to playing the most.

The 2015 Game That I Own and am Looking Forward to Playing the Most: Undertale
I have word from the entire Internet that Undertale is good and possibly game of the year worthy.

The Consolation Prize: Metal Gear Solid V
MGSV wasn’t my favorite game, but it was one that I really enjoyed playing so I wanted it to be mentioned somewhere. If you are at all familiar with it’s development history, it’s probably a small miracle that we were even able to play it at all.

Most Disappointing Game of the Year: None
Same as 2014: I don’t think bought and played anything that was outright terrible. In general, we tend to only buy games that we know we will like. Everything else can be passed or scooped up for $2 on a Steam sale. Having low expectations for certain things helps as well.

[FFRK] 4* Ability & Honing Guide

At this point in the game, there are a crapton of 4* abilities available and not all of them are really all that great. Here is a short list of 4* abilities that I feel are worth creating and honing. Just as a general disclaimer: Though I did try to make this list as generic as possible (no cheese strategies, etc), like all things FFRK, overall usefulness of a particular ability will depend on your party makeup, abilities available, SB’s, and so forth. I have a tendency to lean towards physical damage parties. My typical party makeup is: 1 Healer, 1 Hybrid Black Mage, 1 Cloudblade Spellblade, 1 Support, 1 other physical. I don’t use summons all that often, thus the reason why none are listed.

Support & Healing Abilities
If I had to choose an ability to create first out of everything listed on this page it would be Magic Breakdown.

Magic Breakdown
Unlike physical damage, magical damage cannot be mitigated by backrow parties. Magical damage is also heavily used in the and needed to avoid being instagibbed in many of the higher level boss fights.

Shellga & Protectga
Yay mitigation. Don’t bother honing either of these past R2. One cast lasts for quite some time. There are other mitigation options in the form of certain relics, bard abilities, etc. Regardless, I would say that it is worth creating these abilities. Depends on your party makeup though.

Steal Power
If you can fit a character with a high thief skill into your party, Steal Power superior to Power Breakdown. In addition to a longer duration, it offers a 50% attack buff. Keep in mind however, that this ability does not in itself do any damage and that the buff does not stack with any other attack buff (such as Planet Protector, etc). Because I have Aerith pimped out with Planet Protector, I usually end using Power Breakdown (mostly because I already had it honed to R3 by the time Steal Power was released :/).

Armor/Mental Breakdown/Steal Armor
Steal Armor > Armor Breakdown. Obviously, use Armor Breakdown for physical parties and Mental Breakdown for mage parties. If you are a completionist or have spare orbs available, these abilities may be worth getting. Otherwise to be honest, all of these abilities kind of fall under the “filler” category.

Curaja
If you use a character with a low mind stat for tanky healing (like Pecil for example), then Curaja is to get a decent heal of any sorts. Otherwise, I have never felt the need to use anything higher than Renewing Cure or Curaga on any of my white mages.

Elemental Damage
The elemental strikes are included in this category because of the role they fulfill and the fact that their orb usage heavily overlaps with the -ja/-ga spells. Keep in mind however that these are physical abilities and that damage output is attack based.

Waterja
Of the elemental spells, Waterja is the least resisted, has the fastest cast time, and is fairly easy to make.

Bioga/Thundaja/Firaja/Blizzaja
The power creep is real. There will be a point/already are certain bosses where -ga spells simply do not put out enough damage. The order at which you craft and hone these abilities is up to your preference I guess? Bioga seems to be pretty easy to farm, not very often resisted, and a weakness on many bosses. On the other hand, it does have a lower damage multiplier than the other ja spells so many only be a higher priority if your ages already hit or are at least close to the damage cap. I personally use Thundaja a lot so I chose to hone that one first (magitek + all mechanical things are weak to thunder damage).

Diaga
I would argue that this ability may be worth crafting first along side Waterja. Being a white mage spell, it doesn’t use any of the same orbs as the other -ja/-ga abilities if I recall correctly, so it should be fairly easy to craft and hone; As long as you have Shellga and Protectga crafted that is as both of those spells should take precedence.

Ruinga
Non-elemental AoE damage. Ignore Quake, use Ruinga. Great for AoE bosses and nuking Daily Dungeons.

Thundaga/Firaga Strike
Both of these abilities are in the same boat as Thundaja and Firaja.

Physical Damage
I personally have a preference for Dismissal and have used it quite a bit. Pound though is decent for combat characters with a limited selection.

Dismissal
It’s like Pound damage wise but has a chance to interrupt. Celerity isn’t that uncommon of a skill so Dismissal it usually pretty easy to squeeze in. It doesn’t however have a great proc rate, so unless you create and hone multiple copies it may suffer from filleritis like Pound. If I had to choose between either Pound or Dismissal: Dismissal.

Pound
Straight up single target physical damage. Pound is a combat ability so it is widely usable. I don’t think this is stated anywhere on the actual ability but it has a 100% hit rate so no missing even when blinded! On the downside, Pound is kind of a filler spell at best: It only does 15% more damage than Launch and doesn’t really do anything special (no buffs or debuffs). It also needs to be honed to be useful.

Bladeblitz/Yukikaze
AoE physical damage. Great for trash clearing and AoE bosses. If you have a Samurai that you drag along often (such as Sephiroth), I would choose Yukikaze over Bladeblitz for the chance to blind all. Keep in mind that both of these abilities require Greater Power Orbs, which complete with the Breakdowns.