Legion and Storytelling
The topic of storytelling came up the other morning while my husband and I were discussing how much we were enjoying Legion so far. We had both decided that Legion may actually mark the first WoW expansion (at least since Wrath of the Lich King) in which story has been a primary motivator for content completion.
Each zone in the Broken Isles has its own distinct story to tell, all ultimately tying into the legion invasion (thankfully different stories with a different flavor, aka not all green fell shit). That element in itself isn’t unique to Legion, but I feel that this expansion pack is the first in which I am able to actually complete each zone before moving to the next one. There are two main reasons for this:
1. Level Scaling: In the previous expansion packs, each zone was designed for a specific level range. Since it was pretty easy to out level any particular area, the general flow of things was to half complete a zone, move onto the next one once all of the mobs and quests turn green, complete the questlines at max level when there isn’t anything else to do. Since Legion content scales with your level, there’s really no pressure to continuously zone hop.
2. Non-Prohibitive Gameplay: For example, not having to compete with other players in tagging mobs and not having to wait indefinitely for named quest mobs to spawn. Few things in a new expansion pack are more of a bonerkill than huge questing bottlenecks.
Maybe I just have a short expansion pack memory, but without spoiling anything, the quest lines seem more…personal this time around. I feel like there are a lot more character driven events and quests. So far, Blizzard has done a great job of communicating just how dire the invasion is. It certainly feels more ‘important’ than alternate dimension orc slaying.