Guide: PuG Herding Part 2

Continued from PuG Herding Part 1, as posted on Monday. Okay, most of this is probably pretty overkill unless you truly have a group of people who have no clue what to do and are deprived of all common sense. Most of the time, just outlining your general fight strategy so that people know which one you are using and telling the newbies not to stand in fires is good enough. I’m a fairly verbal person when I lead raids, but that’s just me and my love of gabbing over vent. Find a style that works for you. 

Getting Started
Unless you are doing something easy like Onyxia or VoA, use Ventrilo, Teamspeak or some other form of VOIP communication; It really does help. Someone will always need the long explanation and dictating an entire boss fight with your fingers gets old really fast. Besides, it’s fun placing a voice behind an avatar. I used to be pretty obstinate about Vent not being a hard requirement for guild raids way back in the day, but in retrospect, it’s a great tool and has brought people closer together.

If you do use a voice server, enforce general etiquette guidelines for the sake of raid sanity. Mainly, make sure that everyone shuts the hell up when fights are being explained, both in Ventrilo and in raid chat. Back seat drivers are a no-no. If someone is wasted, they probably shouldn’t have a microphone…

Always ask if someone needs an explanation before you pull. Don’t cry and ragequit when the raid wipes because you didn’t ask if anyone needed an explanation. And yes, you do have to ask most of the time. Many people won’t volunteer that information out of fear of being replaced, particularly in a 25-man raid where they can just follow people and generally do okay most of the time.

Even if everyone supposedly knows the encounter, always give a quick strategy rundown because every guild has their own way of doing things. It is better to spent a minute explaining something than to wipe. When you assign specific tasks to people, make sure that you get personal confirmation from them to make sure that they understand and were paying attention. It also helps to make sure everyone knows who the tanks are, who the CCers are and stuff like that.

Effectively Explaining Encounters
Don’t read off a wall of text when you are explaining strategies. It’s boring and hard to comprehend. I guarantee that people will zone out and not know what the hell to do. There are two important factors to learning: Repetition and Chunking. Generally, the average human brain is able to store 7 chunks of information into short-term memory. You can successfully explain long and complicated fights to new people within reason, if you break up the encounter by role and stage, repeatedly emphasizing important points.

Explain the encounter as well as you need to give the raid’s experience level (if you need to at all), but be concise. A 10 minute dissertation is beyond too long. Most people are either visual or tactile learners anyway, who just need to experience the fight before it clicks. I like giving top down explanations. That is, explaining the general picture and then drilling down to more specific bits. Everyone has their own way of explaining things, but this is typically what I usually do:

  1. Give a very general rundown of each step of the fight. I am mainly explaining positioning, what to watch out for and what abilities the boss will be using.
  2. Break the fight up by player roles. Let the healers know what they need to do, let the tanks know what they need to do, let the DPS know what they need to do. In a guild raid, this is where role channels and role leaders come in handy.
  3. I will usually close the explanation with a brief bullet point style summary of what I just covered as well as a reminder of the three most important points of the fight for emphasis (ie, DONT STAND IN THE FIRE, CLEANSE THE DEBUFFS, etc).

Use the raid icons to mark targets and important players. Skull is usually the universal symbol for “kill this first,” X usually means “kill this second” and the yellow star is usually primary CC or any other important role, since it is the easiest symbol to see (it doesn’t blend in with the background or spell effects). Everyone has their own marking system, just make sure that everyone knows the kill order and what each of the symbols mean. Make sure to be consistent about marking. It also helps to mark the tanks in movement heavy encounters.

Once the encounter is underway, dictate the fight and direct people to do things. Communication is key. Make sure that you have Deadly Boss Mods or Big Wigs working so that you can keep an eye on the timers and verbally warn the raid when an important event will occur a couple of seconds ahead of time.

It’s your job to gauge to and not to direct people. Experienced raiders will know how things go, but newbies won’t. Some people need you to tell them where to go next, what boss we’re doing next, when is okay to proceed to a new area and when it is okay to pull.

Other Tips
Provide enough structure for your raid to function smoothly, but be open to new options. Sometimes things don’t always go your way and sometimes PuGs have some pretty damn good ideas. The ability to listen to other people and remain open to advice is an important leadership skill. It always shows that you have confidence and respect for your raid members.

Balanced Personalities Make Good Raid Leaders. Be assertive about your role as raid leader without being a cock. People need to know that you’re the boss, but they don’t need an ego trip or verbal abuse. Be humble, respect is mutual. If someone is clearly not working out, don’t be afraid to boot them. It’s better to brave LFG for a replacement than to have one person drag the entire run down the crapper.

Handle consistent under performers privately before deciding to give them the boot. Making a public example of someone serves little purpose other than to cause drama. If you chastise someone over Vent, they will get defensive. Besides, if someone is bad to the point where they need a raid kick, it’s likely that most people have already noticed.

Learn to pace instances appropriately. Keep the raid rolling by minimizing downtime between trash pulls. It’s irritating when the raid constantly pauses for no good reason. Don’t rush the instance though: Your guild healers might be used to insane lolzerg pulls, but the PuGs might freak out. If it’s a long run, give people a small bio break every once in a while whenever there’s a natural break to reduce random AFK’s at odd moments.

Be patient about wiping, but know when it’s time to call it. No one likes a quitter, but no one likes spending two hours at a boss with little progress.

Guide: PuG Herding Part 1

I don’t really know why, but I have been in the mood to PuG raid lately. Could it be the realization that PuGs aren’t all that bad? Antsyness in lieu of much anticipated Fall game releases just around the corner? Elevated boredom? Who knows. It’s hard to find a group unless you are a healer. Sometimes the best way to find a PuG is to just start one.

If you are going to lead a PuG raid, know the encounters. Know what each of the boss abilities does in practical terms, know where everyone needs to stand, know what the tanks healers and DPS need to do, if there are any special roles and when key events occur. If you’re forming a raid for new content, just wing it and let people know that. Who knows, someone in the raid might have PTR experience. You should also be familiar with the other classes and specs and what sort of utility they bring to the raid.  

Anyway, it’s probably more constructive for me to offer friendly advice to new PuG leaders than to be an ass and talk about them in the pseudo-privacy of guild chat. Leading a raid seems like a daunting task, but it’s pretty routine once you get the hang of it. If you are generally unfamiliar with how a raid operates, join a few more PuGs and observe. I’ll break this article up into two parts, it got kind of long.


LFM: Finding People

There are two general options for finding PuGs: The LFG tool and the Trade/LookingForGroup channels. The LFG tool isn’t too hard to figure out if you have never used it before. Before you start the raid, you might want to check to see if there are any other raids for your instance before forming a new one. If you aren’t familiar with recruiting via the global channels, hang out in them to get a feel for how raid advertising is done. It’s not really that hard…

If you are going for a speed run or hard mode, ask for stats and achievement links. Know what is considered minimally acceptable for each role, but be reasonable about expectations. The pickier you are about people, the smaller your invite pool is going to be. If you take too long to recruit, people will start to leave.

Oh also, people do lie about their character, so check them out online if you are unfamiliar with them or their guild. Armory sniffers will let you know how geared or experienced a player is, but it says little about actual skill. Don’t automatically discount people just because they are a little under-geared. Here are a few tools that I use: The WoW Armory, Be Imba!, WoW Heroes and PuG Checker.

    It helps immensely to track who the healers and tanks are upon raid invite by either moving all people of a certain role to a specific group or jotting their names down somewhere. It’s hard to recruit for a balanced raid when you yourself don’t know how many healers and tanks you currently have. The whole, “press 1 if ur healz” bit is kind of dumb anyways (pet peeve).

    Oh also: Everyone if course knows that people of your same class and spec instantly go to the bottom of the invite list, unless the raid really does need them. After all, one of the most important benefits to being raid leader is making sure that there aren’t 5 other ret paladins drooling over your tier drops 😛  


    Loot: Fighting the Purple Haze!

    USE MASTERLOOT! If you have a buddy in the raid whom you can trust with ML duty, that’s great. It takes a fair bit of pressure off of your shoulders. If not, raid leading and masterlooting is totally doable. Most people set loot to ML Rare so that green drops don’t incur a pop-up window. Make sure that everyone in the raid knows the loot rules before the run begins. Raid leaders who reserve drops for themselves in a full on PuG can go burn in hell. But, if for whatever reason you do reserve an item, make especially sure that everyone is aware of it before the run begins.

    Be somewhat knowledgeable about general stat distribution and what is good for who. For example: A cloth piece with spell power and spell hit has DPS caster priority over any healers because of the hit (healers don’t really miss). It’s mostly common sense, but people will role on just about anything that they can use. These are the PuG looting rules that folks generally expect:

    • Need /roll 100. 1 item per person until everyone in that loot pool has received an item.
    • Anyone in raid who can benefit from the drop has the right to roll for it.
    • Priority goes to primary specs over off-specs, the exception being people who were forced to off-spec for raid viability. Whatever role you were invited into the raid as is generally considered to be your main spec for all intents and purposes.
    • BoP patterns are rolled off to people who are able to craft and benefit from the item. Ask them for a profession link before distributing the loot.
    • Shards, BoE patterns and stuff like that get rolled out at the end of the raid to people who have not received any loot for the run.

    Last but not least: STICK TO YOUR LOOT RULES. Be consistent! If there is one thing that will cause drama and resentment, it’s loot. Continued in Part 2….

    Horde Raids and Silly Hats

    WoWScrnShot_101209_201351I joined a For the Alliance! achievement raid last night for kicks. I’ve been meaning to do this one for quite a while now, but just never got around to it. I even got a chance to hook up with an old WoW buddy from way back in vanilla. Despite a slow start, it went surprisingly smooth for a PuG; Not a single hitch, save for the perpetually broke and lost level 65 nub hunter. Seriously, holy bananas people. How hard is it to repair and buy ammo before a raid then move your ass over to a spot on the map? Go go [item]Reins of the Black War Bear[/item]!

    I’ve been in the mood to play a lot lately. I finally did the Caverns of Time quest and got [item]Don Carlos’ Famous Hat[/item] of awesomeness (just need to decide on a pretty dress to idle in Dalaran with :P). Oh: This one is kind of lame, but I also finally obtained the Bronze Drake from the timed Culling of Stratholme event. I don’t remember the last time I bothered doing that heroic. Actually, I’m not sure why I usually skip it seeing that there is a portal leading right to it from Dalaran.

    My hunter is an alchemist but not a herbalist, so leveling this profession has been a giant gold sink with little to no benefit as of yet (I don’t really put a whole lot of effort into any of his professions). He has been a sub-par alchemist for several years and I can’t really think of a single instance where it’s been all that useful to have in respect to my main. I’m wondering if it is worthwhile to switch his profession over toJewelcrafting since it is complementary to his mining gathering skill (and for the easy moneys).

    WoWScrnShot_101109_211844I have one and only one wish for WoW at the moment: Secondary vanity head slots. It’s not an unreasonable wish to be able to wear a pimp at or sombrero during a raid encounter (without being yelled at) all the while reaping the benefits from helm. It’s not as if too many people actually have the helm graphics enabled anyways.

    So here’s my idea: There should two head slots. Not real original but I’ve wanted it for ages >_< Slot one, the Practical Use Slot, would function exactly how the head slots currently function. Slot two, the Vanity Slot on the other hand, would only affect the visual appearance of your character. So any stat or armor bonuses on an item equipped into the Vanity Slot would be non-functional (it can even be reflected on the slot item tooltip). The Vanity slot overrides the appearance of the Practical Use Slot if an item is equipped. Make sense? probably not…

    WoW Update: 8/7/2009

    WoWScrnShot_100309_215809I really feel like updating this site at the moment, but for the life of me cannot think of anything interesting to write about. There’s absolutely nothing to review since I’m not currently playing or planning on playing anything new until some of the games on my Fall 09 want list are spotted in the wild.

    I am actually pretty tempted to get Aion for the sake of indulging in the MMO flavor of the month for once. I don’t really feel like spending $50 for a game that I only plan on playing through the 1-month free trial. Though in retrospect, I’ve easily payed that amount or more for games that offered much less game time. I don’t know; it might be fun doing comparative blog posts? I am almost certain that topic has been already done to death though. We’ll see.

    After a huge summer raiding lull, we’re finally back into actual raid progression. We cleared Trial of the Crusader and are currently onYogg-Saron in Ulduar 10. Aside from the pain in the ass Faction Champions encounter, most of normal ToC wasn’t that difficult, particularly the last two bosses. We are still too short on people to do any of the 25-man flavored instances, but now that I’m not too incredibly “busy” I suppose I should be more active about recruiting new folks and seeking alliances with other guilds on the server. Note to self: Update the guild page with a news post now that it isn’t broken.

    Keiya is now at 566/700 Kalimdor towards the Loremaster achievement. I spent a not insignificant portion of the past week and a half madly questing while marathon viewing House (my new favorite television show by the way). I know exactly which zones I need to focus on and where any missing quests are but I think that I am going to take an achievement break for a little while. Too much running back and forth is making my head explode. Noseriously, how many times do I need to go between Shimmering Flats and Booty Bay? FFFFUUUUU.

    You know what makes me kind of sad? I am missing most of my pre-Burning Crusade WoW screenshots. I found a couple of raiding screenshots from the Molten Core, Blackwing Lair and any that I have posted on my site, but I can’t find any others from when I was leveling to 60. I am pretty sure that I backed them up off of my old decrepit computer, but that might have been to the backup drive that later failed. I did find this screenshot though from the upper level of Vael’s room. There was another paladin, but she fell off of the ledge.

    What a Long, Strange Trip It’s Been

    YAY FINALLY! WoWScrnShot_092409_090703What a long, strange trip indeed. I logged on early this morning for the sole purpose of getting the last 16 tickets that I needed in order to purchase all of the Brewfest regalia. The refund thing still works by the way. After obtaining Brewmaster, I refunded the gear and bought the Pony Keg and the Pint-Sized Pink Elekk. So now I officially have every single piece of Brewfest loot that I have ever wanted. I wonder if I should bother running Doombeard through all of these quests.

    Though there were a few rocky moments, in retrospect, I had a good time running through most of the holiday achievements. The quests aren’t anything super fabulous, given that most are several years old, but they are a good break from my normal gaming routine and were also good for a fun trinket and/or a fistful of gold. Achievements such as the Lunar Festival coin collecting or trick-or-treating were time consuming and sent you to the far ends of the game world, but overall not all too bad considering that the reward is pretty nice (310%!)

    The only activities I really truly detested were any drop based achievement heavily depended upon the RNG or achievements that involved massive spawn camping like the easter egg hunts for Noblegarden. Too be fair, Blizzard did patch nerf most of the annoying drop achievements (Halloween pet and the Brewfest mount). As for Noblegarden, only being able to play during absolute peak hours for that event meant that it took absolutely forever. I’m actually not sure why I bothered doing that…

    Brewfest Tips

    Graphical-oddityThe screenshot: While we were raiding in Ulduar this weekend, WoW did one of those complete graphical freak outs for a bit. Reloading my interface fixed most of it, but there was a still a bit of residual weirdness. For some reason several of the spell graphics were being replaced with my bank inventory screen, freaky. Did you know that the giant thing above Mimiron is a huge can opener? I didn’t, and I’ve been there how many times? lol.

    I have been working on the Loremaster achievement once again bits at a time. I finally completed the 40 or so odd Eastern Kingdom quests that I was missing. Turns out that Keiya never did Searing Gorge or Burning Steppes. You see, the problem with alts is that I will frequently forget who did what, where and when. Up next? The 356 quests that I am missing in Kalimdor, QQ.

    Brewfest is here and if you are anything like me, it is the very last holiday achievement set needed in order to obtain the much coveted Violet Proto-Drake. A couple of things that I’ve noticed:

    1. Unless Blizzard changed this: The Brewfest regalia is under the same two hour return policy as every other piece of token gear. So buy your items, do the achievement in Dalaran, then return them for a full refund. This way, it should be very easy to obtain enough tickets to get the pets or Brew of the Month Club membership if you didn’t do that last year.
    2. An addition apple bucket was added to the Ram Racing route this year. There are 4 buckets: The 1st one is in the tent, the 2nd one is near the fence, the 3rd (new) one is inbetween the hills and the 4th one is in the NPC camp past the keg tosser. Use the 2nd and 3rd buckets.
    3. The keg thrower has a huge range so you don’t actually need to run up to him. What I usually do is do a 180 jump spin when I’m getting close, it will shave a few seconds off of your run. You can do the same thing with the turnin NPC, though I think his range is quite a bit shorter. Jump spinning is faster than manually turning.
    4. Per usual, once you complete all 4 locations for the Brewfest barking daily, you are free to dismount and run back to the quest NPC using your own mount without any penalty.
    5. As mentioned before, don’t worry about farming the mounts from Coren Direbrew for the achievement. Buy the Fresh Brewfest Hops from the token redeemer for two tickets.

    The barking quest yields 15 tickets, the invasion yields 10, and 35 tickets are easily obtainable from Ram Racing. That’s around 60 per day. What is the keg run theoretical max? I got 19 turn-ins on my hunter earlier and I am pretty sure that I can squeeze out 20 by cutting a few more corners but I don’t imagine being able to run it too much more than that. Oh well, I’m sure there’s a YouTube video of some dude doing 30. Anyway, here is a macro that I’ve been using for the sake of not having to drag several things onto my button bar every day:

    /tar dark iron guzzler
    /use Complimentary Brewfest Sampler
    /use [mounted] Ram Racing Reins

    Assuming that you have a Complimentary Brewfest Sampler, it will automatically target a Dark Iron Guzzler and toss a mug during the invasion. It will also spank your goat during the keg race. It should be fairly easy to add in the other non-daily quest items if you so wish.

    Keiya’s “Bucket List”

    WoWScrnShot_090209_210633By the way, not WoW related but, if any other Drupal user was having trouble getting Lightbox2 or Thickbox working after upgrading the Drupal Image module to 6.x-1.0-beta2, there is a patch for the issue here. Commenting out lines 641 through 644 in image.module works too.

    I don’t really like the way the paladin tier-8 helm looks or the set in general for that matter. It’s one of those things that looked great conceptually, but didn’t translate very well into the WoW graphics in-game. I mean, look at me, I look like a half-wit shaman. If I am going to be wearing a dress, they could have least have given me my sexy tier-8 midriff back,QQ.

    Oh also: I’m pretty sure that this like was already posted on wow.com and probably dozens of other blogs by now but, here is a great resource for macros: Fitzcairn’s Macro Explain-o-matic. Copy-and-paste your favorite macro into the text field and the site will explain exactly what it does in plain non-technical speak English.

    I think I forgot to mention this change in the BlizzCon posts; It was shown on the Cataclysm videos and discussed in the art panel but apparently, the water effects will be getting a major overhaul in Cataclysm to put them on par with water effects present in newer games. I’ve gotten used to many aspects of WoW’s graphical appearance, including the water. It plays such an important part in the look and feel of most zones. Very swank.

    So preparing for Cataclysm: Since the old world as we know it is going poof, it’s probably not too unreasonable to suspect that some or all of the 1 through 60 pet quests will vanish as well. Sadly, I never bothered getting the Mechanical Chicken, Smolderweb Hatchling, Sprite Darter Hatchling or the Worg Pup when I was questing. There are quite a bit of mob drop pets that I don’t have, but I don’t really feel like spending days farming for them.

    I kind of want to complete Loremaster before the expansion hits, but fat chance that this will ever happen. I can probably knock out the Eastern Kingdoms if I can ever find the 44 quests that I am missing, but I’m only 344/700 inKalimdor. If the weather sucks and I am really really bored one weekend, I’ll pop in a few favorite DVDs and marathon grind them out. I also still need to revisit many of the old world 5-man instances for the Classic Dungeonmaster Achivement. I still need: Wailing Caverns, Blackfathom Depths, King of Dire Maul, Ragefire Chasm, Shadowfang Keep, Razorfen Kraul, Scarlet Monastery, Zul’Farrak and Scholomance.

    BlizzCon: Part 2

    This post is more about my opinions regarding the expansion than about the convention I guess.

    I am interested in seeing how Tauren Paladins, Gnome Priests and Troll Druids will come about lore wise. Most of the other new class combos either exist in the game as NPCs or aren’t all that far fetched. Dwarven Shaman for example, exist in the Wildhammer Clan and Blood Elf Warriors were stated as a balance decision instead of a lore issue. A blue stated earlier on the General Forums that the official lore name for the cowadins would be Sunwalker, which I assume will tie into their sun worship. I guess the gnomes were too busy focusing on the holy light instead of focusing on say, retaking their city.

    The removal is this level of content in a game, particularly for an MMO strikes me as odd. I wonder if it is going to be even more odd for the folks who start playing post-Cataclysm. But that said, I think that the revamping of Azeroth is a fantastic idea and quite frankly, well overdue. The Eastern Kingdoms and Kalimdor have had more than their fair share of use over the past 5 years. At the moment, they feel out of date in terms of leveling flow and types of quests available. Consequently, I find it very hard returning to the old world to level my lowbies alts, even with the boost in experience.

    The Burning Crusade introduced a smoother quest flow and more natural zone progression, eliminating the need to mob grind experience and to run across multiple continents and zones to quest. It also introduced a few new mechanics to increase the quest quality; The bombing runs for example. But as a whole, I felt that the story lines felt disconnected from the rest of the lore. I don’t know if this was intentional or not, given that the Outlands well, is an alien planet. I just didn’t feel as connected to the WoW story as I had originally in vanilla WoW.

    Wrath on the Lich King on the other hand, was all about story progression. Using the new phasing mechanic and the intertwining of the lore into the quests in such an interactive and visual manner really pulled me into the expansion. So much so that I had actually leveled my hunter to 80 shortly after Keiya (anyone in guild knows that this is an incredible feat given my track with alts). It heralded the return and continuation of story lines from familiar faces that we’ve seen in the old world; NPC’s whom we have invested quite a bit of time with like Tirion Fordring, Bolvar Fordragon, etc.

    Wrath retained the Burning Crusade’s smooth progression without feeling disconnected. The Lich King looms over you throughout your journey to level 80 and is introduced very early on in the expansion. Blizzard also did an exceptional job of rehashing key events from Warcraft III for the folks who either are not familiar with the strategy games or who might not have remembered what occurred. By contrast, Illidan, though mentioned quite often in quest text, did not feel like an active part of the Burning Crusade, at least to me. He just sort of popped into play when the Black Temple patch went live. I think that this point illustrates how important the doing things is in a gaming environment. I wonder how different the first expansion might have been if he was played out early in the game like Arthas?

    I am really looking forward to seeing the new quest mechanics and the lore interactivity in the  old world when Cataclysm hits. I am actually looking forward to rolling and leveling a low level alt again! According to the WoW panels, they are going to be able to phase areas even more. The terrain will change significantly as you progress in certain areas (the presentation had screenshots). The developers also mentioned that they are working out phasing kinks. We supposedly, might be able to share a phase with party members. You can probably already guess at some of the changes based off of old world gripes regarding certain areas (too large, too boring, too large and too boring, etc).

    I am also cautiously optimistic about the new stat streamlining. Some stats are redundant: Spirit and MP5 for example, while some stats like Armor Penetration just never worked out. It is one of those stats that very few people understand and is either awesome for certain classes and otter crap for others. There’s a pretty high level of redundancy on gear that makes it difficult for certain class and spec combinations to determine if an item is an upgrade without consulting an Excel spreadsheet. Several of the changes should make gear less ambiguous: No more spirit on mage gear, no more AP on leather (no more rogueadins lol).

    Oh one more thing: Battlenet 2.0 will allow you to talk with friends across Blizzard games and across WoW servers/factions. I have IRL friends strewn across various servers, so I’m looking forward to being able to chat with them all in game without having to log over or poke Facebook/Gtalk.

    BlizzCon: Part 1

    IMG_1047

    Note: The image effects aren’t loading for some pictures, I don’t know why. Also, I have more pictures up in the BlizzCon gallery. I’ll finish labeling and adding descriptions to them all later.

    TL;DR: BlizzCon was a lot of fun, if you have the means and time I highly recommend it! Greatly looking forward to Cataclysm, Diablo III and Starcraft II. I’ll split this post up into two parts since it got kind of long. I’ll go over the convention in general today and then post general opinions on the Cataclysm tomorrow. I was going to do a rundown of all of the announcements, but I’m sure that has been done a hundred times over on all of the big WoW blogs.

    I am fortunate that I have family in the area willing to lend me their couch for an evening. In the future, I think that I will just go get a room Thursday through Sunday evenings at one of the hotels walking distance from the convention center. The place that I was staying was only 15 minutes away at most, but it would have been more convenient to have in-and-out privileges. Between not being able to come and go (without paying for parking again) as well as a generally busy con schedule (so much to do!), I ended up missing a few opportunities to meet-up with some good buddies in the area.

    IMG_1049

    Parking wasn’t a problem at all. It was $10 at the Buzz Lightyear lot across from the Anaheim Convention Center on the eastern side of Harbor Boulevard (I detest parking structures). It was a little farther than theACC parking structure, about a 5 minute walk at most, but I didn’t have any problems getting caught in exiting traffic. There’s ample parking in the area so that’s not a big deal.

    Everyone must have picked up their badge and goodie bag on Thursday or earlier on Friday morning because by the time I parked and arrived, at about 8:30am to 8:45am-ish, I pretty much just walked right up to the badge registration. The line into the convention center on the other hand was long, it wrapped around and snaked to the back service parking lot, where I stood in the sun for about an hour until the doors opened. (Note to self, get there earlier >_>).

    IMG_1088

    >WoW: Cataclysm and the Diablo III Monk class were announced at the opening ceremonies, which I ended up watching on the monitors in the gift line instead of the main hall. I rushed to the store as soon as I got into the convention center. Some friends told me that last year, unless you got into the line early, it was 4 to 6 hours long and they sold out of t-shirt sizes and popular items. Oh, nice dude with the German accent who I talked with in line the entire time: I should have gotten your email or something, I feel bad for leaving you hangin’ at the store.

    I attended the World of Warcraft Preview Panel, half of the World of Warcraft Art Panel (and half of the Diablo III Heroes and Monsters Panel), the Guild Panel and the World of Warcraft Discussion Panel on the first day. On the second day I attended the WoW Q&A, WoWPvP Discussion, WoW Dungeons & Raids and the WoW Class Discussion (much of this one was recap, but I needed to sit and eat).

    IMG_1096

    I did around half of the goodie bag promotional events (and won a T-shirt at the Razor booth. So so close to winning a new mouse). I probably should have, but didn’t bother standing in any of the demo lines for Cataclysm,Diablo III or StarCraft II; I figure that since I am 100% sure that I am pre -ordering each and every one of these, it’s no big deal. Well, that and the fact that I have a general dislike for unnecessary lines. I also had a chance to meet-up with a guild mate, server mate as well as a good friend whom I haven’t seen in years!

    Unfortunately, I didn’t get to attend my realm meet-up. Bloodlust was scheduled to meet on Friday at 7pm, but the costume contest began at 6pm. I had a decent seat and didn’t want to miss anything (we were also having trouble reserving seats, the main hall was packed). I also figured that many people would also probably skip the meet-up to watch. The costumes were great, some of the contestants must have spent months working on them.

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    Lessons learned: Go out to eat, don’t get the convention food unless you want a $7 ham and cheese sandwich. Bring water: Con water costs $3. Also, if you open your water bottle in line, there’s a chance that the security people at the door will make you throw it away. It depends on who I guess. Snacks are good to have, I brought snack packets of fruits and nuts from Trader Joe’s. Also, half of my messenger bag on Friday was taken up by a light jacket that I ended up not using. The building was comfortably air conditioned but not freezing cold.

    I bought a pack of earplugs for the closing ceremony but didn’t use them because I wanted to chat with people. I am thinking that was kind of a mistake…/half deaf afterward. I’m not all that familiar with Ozzy’s discography, but I thought that both he and L80ETC were very good. Hung out afterward until closing time and then drove back home. Overall, BlizzCon was an absolute blast.

    BlizzCon Post Coming Soon

    Eep, well, the supposed Keiya BlizzCon Twitter feed didn’t work out. There was free WiFi all over the area, but I opted to socialize and enjoy the events instead of hunching over my iTouch. Beh, it’s not as if there was a lack of live feed coverage anyway.

    BlizzCon was an absolute blast; I vow to attend next year as well and to plan meet-ups and scheduling better! Next year, I think I’ll make sure to get a hotel in the area and stay over Thursday through Sunday night. Word is that I missed a couple of pretty fantastic blog meet-ups and parties. I will publish a more detailed con post later tonight or tomorrow with a couple of pictures and what not (I’m a pretty bad photographer >_<).