More on SimCity
Hmmm, I wrote this bit earlier:
Is there even anything noteworthy coming out in the near future?
On second thought, it’s actually been a fairly release heavy quarter so far. I know that Crysis 3 came out at the end of February and aside from SimCity and the new Sims 3 expansion, I had totally forgotten about Heart of the Swarm among other things. I think I sill have an $18 credit on my Battle.net account from selling some crap-ass item on the D3 RMAH. That credit if present, will likely be applied to the expansion at some point. As far as everything else, we will have to see as time and money permits.
Just to continue beating the dead horse: I am uncomfortable with SimCity’s multiplayer focus which to be honest adds very little to the game in my opinion. It is nice being able to build on the same region with your friends, but interaction between players is pretty minimal. When you are forced to start removing features to allow customers to play a singleplayer game (with marginal success at that) you should probably a few items to reevaluate. But that said, I did purchase SimCity with full knowledge that it had always on DRM, so as long as the servers work, whatever.
Overall the gameplay itself is incredibly intriguing and addictive, though the AI can use some work to say the least. The crap-ass traffic AI and what not are really the only serious points of contention that I have with Simcity, which in theory should have been corrected with the most recent update. The traffic issues were bad to the extent that they make the game almost unplayable past a certain point. I mean, absolutely everything boils down to traffic at some level: Trade deliveries, fire/police services, happiness, and so forth. I do really like being able to create a working supply chain within and between cities though. If I recall correctly, this particular gameplay element is new to SimCity.