2.3 PTRs: Tankadin Notes

Site Note: Those who are only interested in reading the WoW related posts might want to use this URL to filter out all of the non-WoW related entries. October marks the beginning of gaming season with the Christmas purchasing season just around the corner (meaning that I might actually write about “other things”).

I won’t quote the patch notes because they are like, on every single WoW blog and site. I am really looking forward to the sub 60 experience increase (might start leveling my mage again) and Zul’Aman. I really thought that ZG was a fun and well done raid instance, both loot and design wise. Hoping that ZA is similar.

Threat: The old Improved Seal of the Crusader talent (15% increase to attack bonus and holy damage) is being integrated into the normal seal and the new Imp SotC will be the the current Sanctified Crusader talent. Additionally, the mana costs for Exorcism/Hammer of Wrath/Holy Wrath is being reduced, which is nice for Karazhan tanking since I spam Exorcism on certain bosses fairly often :P.

Mitigation: The Weapon Expertise talent is being replaced by Combat Expertise, which now increases Expertise by 1/2/3/4/5 AND total stamina by 2/4/6/8/10%! 10% MORE STAMINA IS AWESOME! I think that’s what, a 1k+ health buff for me? (Don’t feel like looking up my stats now).

A new stat rating called, “Expertise” is being added. According to the notes, “Expertise rating converts to expertise at the same rate that weapon skill rating formerly converted at. Each point of expertise reduces the chance for your attacks to be dodged or parried by 0.25%.” Less chance to be parried means less damage. Less chance for a mob to dodge means more threat. Intriguing.

Pets will now attempt to melee behind their target when engaging in combat! This change is nice because mobs can parry all frontal attacks. More attacks = more parries = more to heal. I try to drag the mob back a bit to reposition all of the melee, but that’s not

Itemization: New heroic badge rewards are added, take a look at the tanking choices. Compare the [item]Wrynn Dynasty Greaves[/item] to Unwavering Legguards (75 badges). Fuck Curator, Badge farming anyone? I am sort of regretting blowing my badge stash on random DPS/healing gear that I didn’t need instead of stocking them :/

Miscellaneous: The range for cleanse is being increased to 40 yards, which should make fights like Prince nicer (having to move in and out of AE range sucks). There are additional faction discounts for all levels above neutral: 15% for revered and 20% for exalted; I am all for knocking off repair bill costs. I had posted a prospective new protection spec a few posts back, but never followed through in lieu of the 2.3 changes coming. I am glad I held off!

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