Black Desert Online Impressions

It was raining the other Sunday so for lack of any other indoor activity that I felt compelled to partake in, I purchased Black Desert OnlineĀ on a whim. I have been hearing about this title on-and-off of the past month or so. Aside from screenshots, I didn’t actually know that much about it. Ultimately, it was both curiosity as well as the fact that it was only $30 with no monthly fee that pushed it over the edge of temptation.

BDO’s character creation is probably the most robust system out of any that I have seen in any recent MMO. That said, I really wish someone would make a character creator that is similar to Create-a-Sim from The Sims 4. IĀ find that being able to click and drag on various facial features to move them, make them longer, etc is way easier than using slidebars.

As a sidenote, there is a distinct aesthetic that all Korean and Japanese MMO’s seem to have. I think it is that the characters look like 3Dified anime characters maybe? That is not to say that it is a bad thing, just something that I have noticed.

Combat is very fluid and action RPGish with a sufficient amount of ability combos. Though technically you could fight in a typical MMO keyboard binding manner, it is more fun to treat it like a 3rd party action game.

New game + fairly automatable (autopath to everything) = my new half watch Hulu and half play a game activity. That said, the fact that a number of things can be automated and minimized to the tray and that questing can be reduced to hitting ‘T’ to autorun to a giant glowing circle on the map makes me frown a bit and wonder if we are all not better off just ‘playing’ Progress Quest or something.

I don’t think that I am going to stick with BDO (or really any MMO) in the long run, but it is sufficiently interesting to hold my attention until Overwatch is released.