I was playing with FRAPS again so I figured that I would upload a video to YouTube for once. The Kayran fight (on normal difficulty that is) isn’t too hard once you figure out what to do. If anyone is having trouble, here you go: Immediately roll to the left and cast Yrden on the ground below where the smaller side tentacles hit the ground. Taunt the Kayran a bit, roll out of the when when he tries to bitch slap you and then whack on the node on the center of tentacle once it’s pinned to the ground. Stay back immediately afterwards and stay away from his mouth, he kind of freaks out for a couple of seconds after the tentacle is cut. Ignore the large tentacles in the center, you they are untrappable.
Repeat for the other small tentacle on the left side then repeat the same series of actions on the right side small tentacles. At some point he will try to sweep you with one of the larger tentacles, leading to a series of quick time events. Click your right mouse button to grab on, then spam the left mouse button. Immediately after that start spamming your space bar. The QTE event for that bit flashes off really quickly. Once you hit the ground, head leftwards and climb the bit of fallen wall. Keep Quen up if you think that you will get hit.
By the way, for those who like this sort of thing, here are my system specs: Windows 7 64-bit, core i7-860, 8GB RAM, 1GB ATI Radeon HD 6870, 1920×1080. When FRAPS isn’t recording, my average FPS is at around 40 to 45ish or so. Sometimes more, sometimes less depending on the environment and situation. My GPU temperature hovers at around 70 degrees Celsius, 100% usage, 39% fanspeed.
Settings wise, everything is maxed out at Ultra in this video except for the following: UltraSampling, vignette (I dislike the effect) and bloom are disabled. Both shadowing options are set to “high”. I didn’t see much of a difference between high and ultra. I am still up in the air about bloom; I like it when the sun is filtering through the trees in Chapter 1 and during many of the outdoors areas but it seems way overdone indoors and on characters. Also, setting smoothness to 0 in the .ini config file helped to reduce mouse lag.