Musings: Minecraft & the DA2 Demo
I’m unsure what exactly the Beta 1.3 Minecraft server client did to my poor server, but it didn’t weather the new update too well. In fact it kind of imploded, or rather, was inundated with java errors every time I would start the Minecraft process. I finally got around to fixing it this weekend (was a simple error on my part lol), so huzzah, back to building we go! I’m not sure if it’s because I dropped Craftbukkit (white list feature eliminated my need for a mod wrapper) or because of the new save format, but since the update, server CPU usage is down by approximately 25% to 30%.
Not being able to get on the SMP server on the patch release day wasn’t so bad (in addition to server problems, Minecraft.net was having authentication issues….). Tuesday by coincidence, was also the release day for the Dragon Age II demo. Combat is much faster for better of for worse; It is much more engaging, but at the same time I have a sneeky feeling that a large portion of the tactical combat aspects have been compromised in favor of the new pacing. I loved having to pause DA:O in order to seriously think about my combat strategy and am hoping that DA II a similar level of difficulty.
Out of curiosity, was BioWare really going to deny us content if the demo didn’t reach 1 million downloads? Also, Dragon Age seems like a kind of odd game to release a demo for given that it is one of the most anticipated games of the year and also given that RPGs (or any long complex game for that matter) don’t demo that well in my opinion. I wonder how many more purchases they got out of it. But regardless, I am sure that I will have fun and am greatly looking forward to Dragon Age II. I have always been impressed by the writing and presentation that BioWare places on their games.