Impression: World of Tanks
Not really a review, but just a blurb on something that I have been playing on-and off lately. World of Tanks has been brought up in casual conversation every so often over the past couple of months or so, but I have always dismissed or forgotten about it. I finally had a chance to take a closer look at it while I was on vacation last month. So for those who don’t already know what it is, World of Tanks is a fun free-to-play (freemium) PvP MMO about well, tanks.
You start with a small selection of WWII tanks (3 total: US, USSR and German). Choose one and fight in a team of 15 against another team of 15 tanks. If you die, you can exit the battle and start another match with another tank while the other match finishes. Each match yields a certain amount of experience and credits depending on how well you do. Experience points can be used to unlock different tank upgrades in which you use credits to buy. Each upgrade is specific to that particular tank. It’s a bit grindy to say the least. The catch, at least from what I can tell is that the later upgrades take a fuckton of time to grind out, less-so if you purchase some of the premium content with real-life cash. But, it’s something that I can easily pick up and set down with very little investment.
The UI and controls are fairly straightforward. There’s not that much of a learning curve; I mean for the most part, you move around, shoot things and/or die. Dying seems to be something that you end up doing a lot early in the game. Graphically, it is fairly nice looking. I mean, it’s not Crysis, but I was impressed with how polished and nice looking it was. For some reason, I was under the impression that WoT was some schlocky looking freebie game. I’m not sure if it’s really my thing, but it’s free and something that I can play with friends.
Oh, the starter tanks suck. The game is more fun once you get a tank that can actually aim and move more efficiently than a potato.