Not so much gaming lately, but of the games I have picked up, BioShock Infinite stands out as one of the best and certainly most interesting games that I have played in recent memory. I didn’t know too much about BioShock Infinite other than it had received high remakes all around, as it was kind of an impulse purchase. I guess personally speaking, I enjoy playing most game types of more when half the game isn’t spoiled by trailers, previews, etc. If at all possible, I would highly recommend playing this game with a fresh perspective, before the Internet spoils it too much (though I guess it’s a little late for that).
Thematically and narratively, BioShock Infinite offers depth that is seldom seen in a game. A lot of the story is told without explicitly being said. The environment is littered with clues and puzzle pieces; Not only the voxophones (be sure to listen to these as they explain much of the story), but details placed about Columbia; A pristine 19th century classical American city contrasted by ugly dark undertones. Elizabeth is a good companion who is around just when you need her and not when you don’t. Which is nice, otherwise BioShock Infinite could have been the most irritating and longest escort mission ever. I am pretty sure that she is explicitly programmed to never ever stand in front of you during combat or in the line of fire. She cant die in combat and her pathing is pretty solid as well so you don’t really have to worry about her.
The actual gameplay the weakest part of the game in my opinion. BioShock Infinite is extremely fun to play, but not mechanically groundbreaking in any way. The weapon choices for example, were decent in that they were sufficiently varied, but the upgrade system was sub-par and the gunplay was so-so for a triple A game. The vigors were also introduced too fast during the later half of the game. The first 2 or 3 or so were fine, but past that I swear that new vigors were basically shoved in your face at the pace of about 2 or 3 per hour of play. The gameplay isn’t bad by any measure, but it feels pretty average, which is kind of an shame because the weak gameplay elements were the difference between a very good game and what could have been an exceptional game.
I think a contributing factor to the original BioShock’s appeal was how unique it felt in regards to the narrative and environment were integrated into the gameplay experience as a whole. BioShock infinite treads on the same ground, but it does so gracefully. Highly recommended.