Final Fantasy Record Keeper PSA: Orb Fest

FYI: There is an orb fest scheduled for this Sunday. If you have not started doing so already, it is likely worth saving your mithril and forgoing the current banner pull in favor of stamina refreshes during the orb dungeon event. If you finish the Terra event early (or don’t care), I would focus on completing the dungeons for the sake of maxing out stamina. Someone on /r/ffrecordkeeper has made a tool to calculate orbs needed.

Schedule

There are 4 event phases, each phase lasting for 3 days.

  • October 18th: Phase 1 Black + Dark + Lightning
  • October 21st: Phase 2 White + Holy + Earth
  • October 24th: Phase 3 Summon + Fire + Ice
  • October 27th: Phase 4 Power + Non-Elemental + Wind

It is also worth noting that the Barret event starts on the 21st. Technically, you can wait until the Orb Dungeon has completed and then work on the Barret event but it may be close. In my opinion/based off of my orb needs, the most important phases are phase 1 and phase 4 since Black, Power, and Non-Elemental orbs are used in virtually everything. The weakest phases of course being either phase 2 or phase 3 depending on your personal need. Figure out which orbs you need now and use the weakest phase¬†to grab Barret and Cloud’s MC2. Personally, I am hoping to come out of the event with well honed Breakdowns…in dire need of Greater NE orbs.

Final Fantasy Record Keeper: Of Shinra and Legends Tips and Notes

I have been playing Final Fantasy Record Keeper lately, which has occupied most of my phone gaming time. Yes, it is another stupid F2P social RPG but it is surprisingly fun and well done for a game of that sort. The pricing structure and stamina per minute regen rate seems decent enough where I do not feel like the game is actively trying to shoehorn me into spending real money; At least at this point in the game (to my understanding, inventory space becomes an issue later in the game). Anyway, an event titled “Of Shira and Legends” started a couple of days ago. Some of the key rewards being Tifa and Sephiroth.

Invest in lightning damage. At least a third of all mobs and most bosses seem to be vulnerable to lightning damage. It’s also needed for the current event. If Rydia isn’t leveled and a part of your normal party, it is definitely worth spending time and growth eggs to bring her up to par as she is by far the most powerful black magician in the English game at this point. Two of the bosses (floors 60 and 65) are immune to melee attacks and weak to lightning.

Ideal level range seems to be at about 30. I have heard that it’s doable but difficulty at level 25-ish as long as you have an idea party setup. It’s really only the last 3 bosses (floor 60, floor 65, and floor 70 the final boss) that are difficult. Everything else was trivial, especially with maxed out FFVII armor.

Level 60: Hundred Gunner & Level 65: Heligunner
Both are immune to melee attacks and immune to all status effects exceot for Slow. Vulnerable to lightning. Equip Rydia with Thundara and keep her in the back. Have Tyro equipped with a ranged weapon, Cura, and Thunder Strike. Heal Rydia when she is damaged, if everyone is full assist with damage by using Thunder Strike. Equip Wakka with a ranged weapon and Salve to assist with damage and self heal. The melee only party members can either Boost Rydia or Defend to soak damage.

Level 70: Rufus and Dark Nation
Rufus is vulnerable to Blind and Poison. Dark Nation will buff Rufus. Blind Rufus with Dark Attack and Poison him if you have Poison. Kill Dark Nation then Kill Rufus once Protect and Shell Have worn off. Having Dark Attack is key to this fight…

Necessary Spells and Needed Components:
These are the materials that are needed for both crafting and upgrading the following spells. I don’t have the exact amounts because, too lazy to check.

  • Dark Attack: Lesser Power and Lesser Dark
  • Cura: Lesser White an Lesser Holy
  • Thundara: Lesser Black and Lesser Lightning
  • Thunder Strike: Lesser Power, Lesser Black, and Lesser Lightning.

Ideal Orb Farming Locations:
Figaro Castle is an ideal orb farming location since it is, if I recall correctly, the only location that exclusively drops orbs needed by the spells listed above.

  • Figaro Castle (VI): Lesser Power, Lesser Lightning, and Lesser Holy
  • Imperial Camp (VI): Lesser Black (and Lesser Earth, Lesser Wind)
  • Mt. Kolts (VI): Lesser White, Lesser Dark (and Lesser Non-Elemental)

Final Fantasy VII Armor Farming Locations:
Remember record synergy: FFVII dungeon + FFVII character, weapon, armor = Massive bonus. There doesn’t seem to be much in the ways of FFVII weapons aside from the ultra rare relics that you can roll for, but there are a few armor pieces:

  • Iron Bangle: Mt. Hobs (IV)
  • Protect Vest: Antlion’s Den (IV)
  • Mythril Armlet: Baron’s Castle (IV)
  • Bronze Bangle: These will drop during the tower, unsure if there is an idea floor to farm on

Final Fantasy Record Keeper: Light Against the Darkness Event Notes

A new FFRK event started that allows you to recruit two more characters: Dark Knight Cecil and Paladin Cecil. It’s similarly structured to the Shinra event but shorter and way easier. As of now, my party members (Cloud, Tidus, Sephiroth, Tyro, and Rydia) are in their low to mid 30’s and have breezed through the event. Don’t bother spending mythril to finish the event, there is plenty of time.

Spells and Needed Components:
The event is pretty easy to brute force but having at least Fira + Rydia just decimated everything.

  • Fira: Lesser Fire and Lesser Black
  • Cura: Lesser White and Lesser Holy
  • Curaga: White Orb, Wind Orb, Holy Orb

Ideal Orb Farming Locations:
There are other places to farm the orbs other than what I have listed below but these are the locations that I have found to be most efficient. Also keep in mind that the Thursday Daily Dungeon is just around the corner.

  • Abandoned Mineshaft (VI): Lesser Fire, Lesser Black (and Lesser Ice)
  • Figaro Castle (VI): Lesser Holy (Lesser Lightning and Lesser Power)
  • Mt. Kolts (VI): Lesser White, Lesser Black (Lesser Non-Elemental and Lesser Dark)

Strategies:
Bring Cure and Fire spells. All bosses except for the last two are weak to Fire. Equip Rydia with Fire spells for massive damage. Some of the bosses that were supposed to be weak to Holy weren’t?

  • The second to last boss on Level 6 is technically weak to fire but will do an AoE status effect on your party if you cast it. Use Cura/ga on him to reach the target condition. I think there’s a typo in the game hint in-game.
  • Some of the bosses (zombie dragon…) were supposed to be weak to Holy but weren’t when I had encountered them. I am unsure that was an English localization change or a bug /shrug
  • My party members are in the low to mid 30’s and just breezed through the event and bosses.

Rydia’s FFIV record synergy + FFIV gear record synergy + black magic bonuses + massive fire weakness on most bosses = massive damage.