Fall 2013 Game Releases

  • Posted on: 10 September 2013
  • By: Keiya

Fall approaches and with it comes the annual dump of triple-A game titles. Sadly as I grow older, my 'list' seems to grow smaller (possibly due to the airsoft and non-play grownup things budget growing larger :/), but oh well. The four games that I am interested in are:

  • Grand Theft Auto V
  • Pokemon X & Y
  • Assassins Creed IV
  • Watch Dogs

Of these games, the only two that I am absolutely itching to play are GTA V and Watch Dogs. I may end up passing on AssCreed IV until it goes on sale. As far as Pokemon, I think I have determined that I have just enough free time to spend one one time sink game this upcoming Fall season. Since I have ruled out any and all MMOs (passing on FFXIV), it's a choice between GTA V and Pokemon. I really want to play GTA V, but I really wanted a PC release, in which I am assuming will eventually be announced/come out in like, 6 or so odd months. In theory I should wait for it to go on sale or wait until I have more free time, but that is just in theory. In practice, I'm unsure if my willpower will allow me to not purchase it this upcoming Tuesday. 


Meet Al (The Sims 3)

  • Posted on: 5 September 2013
  • By: Keiya

I have an informal Sims 3 legacy challenge family that I delight in poking at every once in a while when the mood strikes me. More accurately, I guess it's not so much of a legacy challenge as it is me attempting to reach the 10th generation with a single family without getting perma-bored of that particular save (being able to move to a new town in the core game is awesome by the way). The way it usually goes with these challenges is that one heir is chosen once all of the blood related children reach adulthood. All non-heir siblings (as well as the parents sometimes) are kicked out of the house soon after

One of the problems that I have with traditional legacy style play is that after the first or so generation, it's not so much of a challenge as it is min-maxing skills through extreme levels of micro management; Which is fine if that is your cup of tea, but for me, being able to control every aspect of every sim's life not only becomes tedious but it also trivializes the challenge, given how easy it is max out skills and acquire massive wads of cash if you have control of your sims from early in their lifespan.

So for this generation I thought that it would be interesting to restrict player control to one sim. Having all other family members as NPCs adds an element of random. Unfortunately, the game as it is doesn't easily allow for this style of play. My original plan was to let my sim live out his life in bliss with his perma-girlfriend roommate and their billion children; But I hadn’t realized that when you impregnate a roommate, the baby is automatically added to your household as a playable sim upon birth. Bummer. In order to get around this issue, I had to go into the town editor, split the family by moving the wife and kids into a different lot, go back into the game, and then use the NRAAS MasterController interaction on my sim to add his wife and kids as roommates (click on household member -> Nraas -> MasterController -> Household -> Add Roommate). If you do this, make sure to do it on a fresh save just in case.

So this is Al Stewart, he is the illegitimate bastard son of Scott Stewart (5th generation legacy heir) and Vampire Wade Anthony, Scott’s favorite college professor. I used one of the NRAAS mods to breed in man babies into Scott, which kind of sort of almost broke the game. He wouldn’t STOP giving birth to man babies and perma froze on several occasions (I forgot how I fixed that problem). He is a bit... special to say the least. Story/pictures can be found here.


Hangar Gamplay From ITS (6/29/13)

  • Posted on: 1 September 2013
  • By: Keiya

The video project file for the June ITS game literally sat on my desktop, finished but unencoded for over two months. Whoops. Anyway, this is footage from the new area that was opened up during the June ITS event. Unfortunately, my GoPro was pointed towards the floor for most of the day.


Airsoft Helmet Project: Part 2

  • Posted on: 31 August 2013
  • By: Keiya

Follow up to the helmet post. I like almost everything about my GoPro except for the fact that the clear plastic housing reflects in the direct sunlight when we are running field games. I finally got tired of it giving away my position and having people pretty much aim at it all day, so I ended up spray painting the housing. It’s not the cleanest spray job to say the least; I didn’t tape up the LCD viewport very well, allowed some paint to leak through, and attempted to clean it up with acetone which made it way worse. So consequently, it’s hard to see the battery meter and camera mode unless in direct light, but no big deal. I still don’t like the color all that much but no one has any ultra-flat spray paint in stock with coyote brown. Also added some bungee cording and what not.

Another issue: The ESS turbofans are kind of large and bump up against the front of the helmet. I am looking into buying lower profile full-seal eyepro that will mount on the arc-rails. So far, the Smith Optics Boogie Regulators seem like the best option but I’ve heard they fog pretty badly unless you are constantly moving around.


FFXIV: ARR (Beta Phase 3) Impressions

  • Posted on: 28 August 2013
  • By: Keiya

I am impressed, Square Enix really did overhaul the shitbag that was Final Fantasy XIV 1.0. What can I say, it's actually decent; At least on par with any other run if the mill new MMO on the market if not better. I am pretty torn on this game though. I really do want to buy A Realm Reborn, but I am unsure if I have enough time or interest to regularly play an MMO nowadays, even casually. I was going to preorder ARR but after hearing pretty awful things about the launch servers and experiencing many many bad launches myself, I think I'll hold off then reassess how much I need ARR in a week or so.

  • Questing: The quests are a mixed bag at least early on (unsure if that remains true through high level zones). Plot line quests seem decent enough but everything else feels like leveling filler. It's your standard fare quest hub grinding x and gathering y. 
  • Character models: Probably the best character creation system that I've seen. It has a lot of options without overwhelming players with sliders. You can also save and import character blueprints which is a nice and seldom seen touch.
  • Performance: It looks great and runs smoothly on my machine. Leagues better than the FFXIV 1.0 beta. No comparison. Very few technical issues. I don't think I experienced any noticeable frame drops or lag even in busy cities or FATEs
  • Interface: ARR actually has a functional and clean mouse & keyboard optimized user interface. It is intuitive to use with Bo interface lag; You can even move and scale bars and other UI elements.

I can't say if the game will be handled any better or if they are going to stay true to the supposed 3 month content release cycle, but we will see.


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