Smith Optics Boogie Regulator Goggles

  • Posted on: March 25, 2014
  • By: Keiya
  • Category:

I picked up a new pair of goggles last week: Smith Optics Boogie Regulators with the bungee kit. In terms of low profile eye pro, I don’t think goggles get more low profile than these goggles. They are lightweight, excellent clarity (I recommend the ignitor lens), comfortable, and one of the few goggles on my consideration list that attaches gracefully to my helmet. Also, being low profile they have a great field of view.

On the downside: They did end up fogging on Sunday, which wasn’t too surprising I guess given that the ever so slight rainfall ensured that it would be somewhat humid (80 to 90% humidity, mid 70s). The fogging did stop if I was facing a breeze or if I was moving around, which wasn’t always an acceptable solution depending on the situation that I was currently in (versus just turning the turbofans on high). There was however, little to no fogging during the afternoon game when the sun had been out for a while. So in reality, the Boogie Regulators are going to be my “hot season” goggles. In Southern California that translates to every game except for maybe two months out of the year?

Update 7/28/2014: I have had the chance to run with these for several months and they do fog quite a bit when it is humid, particularly if it is humid with no sun or breeze. Despite the humidity, there was minimal fogging when we were playing in Hawaii and this weekend, but they were pretty terrible when we were up in LA for OP: Black Shield, at least until the same came out during the later half of the first game. I still plan on playing with my Boogie Regulators (being able to velcro them on to the back of my helmet makes them significantly more comfortable and easier to deal with then virtually any other google), but I will probably have to order anti-fog spray before my next game.

ACNL: Monthly Picture Dump (Yay Spring)

Huzzah for the snow finally being gone and not having a dejected looking town tree. I really wish that the ability to remove ground patterns was locked to each character. If only I was given a dollar for every instance in which I had kicked one of my paths off of the ground while picking up a piece of fruit or shuffling flowers around. Click the link below for the full post.

Airsoft: 2/23/2014 "Lady of the Lake"

  • Posted on: March 21, 2014
  • By: Keiya
  • Category:

Once again, finally getting around to picking through, editing, and uploading the GoPro videos; This one is from our host day last month. We just happened to have Medieval Times crowns and a large plastic sword and therefor felt compelled to use them as game props.

Thief: Flirting With Average

  • Posted on: March 18, 2014
  • By: Keiya
  • Category:

I caved in and ended up purchasing the new Thief game at release. I am actually having quite a bit of fun with it (despite having put it down to fawn over Diablo 3 once again). So in other words, it’s not the gaming anti-christ as portrayed elsewhere. However, I can’t quite shake the feeling that Thief is merely a shittier version of Dishonored, which is kind of ironic given that Dishonored was influenced by the Thief series. I am pretty sure though that this feeling stems from the blink-like swoop mechanic (hit the space bar to move rapidly from shadow to shadow) and the fact the world that thief partakes in is quite different; It’s more Victorian than steampunk if that matters all that much to anyone. Graphically the game looks and performs nicely, but is aesthetically lacking and probably one of if not the most ‘brown’ game that I have played to date this year.

The levels are way less open to the point of being literally scripted in a few portions of the game. The parts of the game that are fairly open are based off of a path based design reminiscent of Deus Ex Human Revolution in that the multiple points of entry are presented in the form of conspicuous pathways (conveniently placed wooden overhangs shootable by rope arrows, vents that you can unscrew, ladders that can fall down, etc). The problem is that these points points of entry are WAY too conspicuous to the point of being blatantly highlighted and pointed out to you even when you are not using the focus skill. There’s not a whole lot of room for creative thinking there.

Between missions, different parts of the game are accessed through a hub world, which aside from a few guards who patrol the street level is more or less dead. I mean, I can see why there wouldn’t be many people out and about in the middle of the night in shit town amidst a plague ridden city, but the odd thing is that it is as if absolutely no one lives in the city. The hub world has lootable houses and areas strewn about the city but they are all for the most part, generically decorated rooms that are absolutely void of life and personality. I think the greatest challenge that I faced thus far in this area was one or two traps? There’s just not a whole lot of fun sneaking around if there’s no one to hear or no threat for that matter.

Thief however despite its flaws, is probably the crowning jewel of all PC ports in terms of what the game allows you to change. It’s seriously the one place in which this game shines above virtually all others is the sheer amount of customization that you can make to the game settings. If there is a UI element or a game mechanic that you dislike, odds are that you can just turn it off. This includes but is not limited to the focus system, navigation waypoints, the light meter, etcetera.

If you are expecting a modern rendition of Thief the Dark Project then you are most likely going to be sorely disappointed. Yes, it does fall way way short of its predecessors. So is it a bad Thief game? Undoubtedly so as it doesn't really add anything positive to the series and arguably detracts from it. Is it a bad game overall? Not really. Completely ignoring the Thief tag, I would probably rate it as a decent average game. Oh by the way: I would recommend playing on the highest difficulty with the waypoints and focus system turned off right off the bat. These are the settings that I feel are as close the spirit of the previous games as possible.

Odds and Ends: March 8th 2014

I have a few things to say about the new Thief game, in which I am still working my way through on-and-off when I find the time. But for now, as you can all see per the screenshot posted above, we have hopped on the Diablo III train once again now that patch 2.0 is in the wild. I have been hearing a lot of buzz about it lately amongst various groups, so we caved, patched the game, and gave it another whirl on Friday. Loot that I could use (decent loot at that) actually dropped more than 0 times when we were playing last night. That in itself is pretty amazing. I am still pretty iffy on the expansion pack which is set to release during the later parts of this month, but mostly because I am not certain that I really need to buy yet another new game. Other things:

  • Picked up Animal Crossing New Leaf yet again, finally unlocked T&T Emporium, finally created a pattern mule, unlocked the QR code reader on said pattern mule and laid down patterns (new project is to make my town look less ass).
  • Threes is my new favorite iOS game.
  • Finally purchased a new camera: A Sony NEX-6 with a 16-50mm lens. Greatly looking forward to taking photographs of absolutely everything.
  • Also: Camera things are frickin' expensive and for some reason, all of my newer hobbies seem to involve A. Shooting things with various precision instruments and B. Spending money.