NOOOOOOOOOOO!!

  • Posted on: August 11, 2009
  • By: Keiya
  • Category:
    WoW

Why did the paladin tier-8 chest graphic change? I was really looking foward to badge farming the booby chest token when 3.2 went live. You see, it has been a long time since I last wore a battle bra; Pre-Molten Core I think. The Karazhan chest showed a bit of midriff if I recall correctly, but it wasn't true slut awesome like some of the pre-60 pieces (nothing beats this). QQ.

Oh and, it's quite possible that I might be going to BlizzCon this year ;)

WoW Update: Patch 3.2 Musings

  • Posted on: August 8, 2009
  • By: Keiya
  • Category:
    WoW

Time for another monthly general WoW update! I went with 5/11/55 for my new 3.2 Retribution build (more or less copypasta'd off of Elitist Jerks). Essentially the same core talents as the old build except for the five additional points in Seals of the Pure to boost Seal of Vengeance's damage output. Slight different extra point distribution as well.

I had a chance to run the new raid instance this week. It's a coliseum event similar to Ring of Blood or any of those from the Outlands and Northrend party quests. It's fun and different than any of the other raid instances. Got the first part of encounter one down (Gormok), not so much luck on the Two Jormungar.  It was kind of fun doing the encounters without minimal external strategies and no boss timers.

WTB more heroic badge farming. I did some heroics with guild members the other night for the first time in ages. I like the changes, it's nice that heroics are once again "useful" to characters other than my gimpy alts. oh and you know...I kind of miss having aninsta-cast Exorcism.

Got a new headset because my other one finally broke: Razer Carcharias. I'll post a small review after I return from weekend activities.

The Summer Slump

  • Posted on: July 28, 2009
  • By: Keiya
  • Category:
    WoW

I am in full summer mode at the moment, just in case it wasn't fairly obvious already lol. Expect err, the number of non-WoW related postings to increase a bit. About half of my guild and seemingly a good chunk of the WoW population is too, based off of the general raiding lull and blah feeling floating around the community. It's not just WoW either, I just haven't feel like gaming nearly as much lately; I think there was an article on low game sales a week or two ago. The weather is nice and the days are long, so why not go outside and engage in recreation?

Summer has never traditionally been all that big of a game season for me or anyone really, seeing as nothing really ever comes out during the summer, with the Fall and Winter pre-Christmas release season just around the corner. I used to play video games quite a bit while I was in school because it was one of the only long break periods in which I could dedicate time to completing lengthy games without having to study or work on a project (well, that and being a kid, thus having no money to do much of anything).

In my case, friends and family are generally more available to do stuff during the summer. It's when children are out of school and when people take the time to plan vacations. I've been either away or busy during the weekends quite a bit more than usual this year for whatever reason. I've also been focusing a bit more on non geek traditional hobbies: Playing the guitar, running, and several other things.

I know that the summer slump occurs annually, but it just seems extra bad this year for some reason. I'm sure that being firmly in-between patches isn't helping much either. Ulduar is awesome and all, but I think we're due for an injection of new content soon. So is it a general disinterest in WoW? Is it a product of the bad economy? Or is everyone just really busy all of a sudden? What's everyone up to in the real world nowadays?

WoW Armory iPhone App

  • Posted on: July 17, 2009
  • By: Keiya
  • Category:
    WoW

The random one or two minute site outages are me by the way, being a doofus playing with the nginx configuration file. I'm used to Apache servers so I'm having a bit of trouble getting it to dynamically subdomains in an intelligent manner without borking something.

But anyway, I'm a little late to the game in posting this: An official Blizzard armory application is finally out in the wild up on the iTunes store for both the iPhone and iPod Touch. I figured that one would eventually be released, given the market for one and Blizzard's crackdown on similar applications a couple of months ago.

The app itself is really pretty awesome, it does a lot more than I would have expected it to. I really like the calendar, which displays and tracks both official game events and guild events. It doesn't allow you, as far as I know, to add or modify events, but it does display all information as well as the invite status of anyone invited.

The application does require you to login to your account in order to access any of it. There is a preview video, more screenshots and a full feature list over at the official app page on the World of Warcraft site. Oh, it's FREE by the way.

Review: Betrayal at Krondor

  • Posted on: July 16, 2009
  • By: Keiya
  • Category:

Betrayal at Krondor is a longstanding PC favorite of mine. It's an older (1993) DOS based PC roleplaying-game, developed by Dynamix and published by Sierra On-Line. The game events occur in the rich and detailed fantasy world of Midkemia, the setting for Raymond E. Feist's Riftwar Cycle. I actually wasn't aware that Betrayal at Krondor was based off of a book series when I had originally played it. If anyone is curious, it takes place approximately halfway between A Darkness at Sethanon and Prince of the Blood (decade after the riftwar).

The game is designed to unfold like an interactive book. It's divided into nine chapters, each beginning and ending with a cut scene consisting of text narration and pseudo-live action animation (fair warning: This game was created in the early 90's, the height of live actor cut scene cheese). Most importantly, Betrayal at Krondor feels like a book: The narration is compelling and well written. Most RPGs present you with a generic selection of character archetypes to play. Not so much here, the characters are well fleshed out, each with a distinct personality, past and history.