We're still here, not dead yet! Our normal recording evenings have been somewhat occupied as of late but we did record an episode last night. It should be released soon, most likely to night after I finish editing it. In lieu of us being us and generally busy, we are most likely going to aim for a bi-monthly to monthly release schedule, at least throughout the holiday season. So if anyone actually listens to us or reads this, thanks!
I had kind of a whiny post prepared whinging about Blizzard reverting the LFG personal loot system back to need and greed, but it appears that it was reverted back the next day the next to so all is well I guess. I am a bit surprised that they reverted it as soon as they did; Typical Blizzard turnaround time is Soon™ not soon.
The final boss for each dungeon is apparently, now guaranteed to drop a piece of loot to everyone in the group, which I think is fantastic and should hopefully mitigate the problem of group members leaving after completing whatever boss it is they are farming. I really have a severe dislike for the time wasted by PuG loot roll drama and the personal loot system seems to alleviate that problem.
WoW's 10th anniversary goodies are out. We tried queueing for the Molten Core last night, but the wait was too long for how late it was in the evening so we were forced to drop out. I am assuming that a full run is going to take at least 2 hours for a random LFR group. I am pretty sure that I swore to never set another foot into the Molten Core ever again after completing literally at least a hundred if not more guild runs back in the day. But that mount is pretty spiffy so you know...
I used my free level 90 boost on Doombeard, my hunter. I know it's probably wasted on him given that he was boosted a whole 7 levels, but I really did not feel like playing any other character other than my hunter or my paladin and I really wasn't digging finishing the Cataclysm content and then trudging through Mists of Pandaria before I can finally setup a second garrison. Also, ore farming. It's been about 4 years since I had last done anything with my hunter other than use him as a glorified mule. I don't remember how to play him and my action bars are in a state of disarray
I dinged off of a follower quest. When it said that the reward was a significant increase to character experience, they weren't messing around because that was a huge chunk of XP off of just one thing. In general WoW news: Everyone is getting 5 free days of WoW for the major server meltage at launch and Tuesday evening marked the second day in a row in which I was able to log on to WoW at prime time with no queue and no lag. So all in all, everything is once again okay in the World of Warcraft.
I had a pretty interesting LFG experience on Monday evening. It is always kind of a bummer having to wait an hour in the instance queue only to have the group fall apart and fail mid instance. I guess it is a pretty bad sign however, that I ended up (successfully) Retribution tanking the two bosses after the tank had died about 10 seconds into the fight. I really don't know how monk tanks are supposed to work since I kind of skipped most of that expansion, but I am pretty sure it's not like that. My husband takes that as an omen that I should start tanking once again so that our queue times decrease. We will have to see about that...
Really looking forward to doing the train instance. Certain people need to hurry their asses up so that we can queue for it tonight. Poke poke poke.
I am in a bit of a conundrum as to which character I should instantly boost to level 90. One thing to keep in mind is that I am really not an alt person; The only character that I really care about playing is my paladin. My one and only high level alt has mainly served as a profession mule which is why boosting a level 60+ character looks like a pretty attractive option at this point. My current options are:
- Use it on my level 83 hunter: This option is probably a huge waste but my hunter is the only other alt that I really ever play and I really really really don't feel like finishing the Cataclysm content and then trudging through MoP. The main advantage of course would be the profession boost. I would probably end up dropping alchemy and scooping up either jewel crafting or something else before the boost.
- Rush my level 45 Druid to 60 and then boost him: My top choice so far. I would still benefit from the professions boost and would have a tertiary high level alt that is capable of healing, tanking, or casting. Also assuming that I do eventually level my hunter, 3 garrisons > 2 garrisons.
- Use it on another class outside of my comfort zone: Probably a warlock or a priest. Eh.
Assuming that I do go with either the first or second option, I would need to decide in which professions to boost. I have enchanting and blacksmithing on my paladin. My husband recommends weed picking and tailoring to make bags.
I have built my garrison up with leveling and questing in mind. I have no doubt that once I upgrade to garrison level 3 or if I choose to raid in this expansion pack, my build will change.
Dwarven Bunker (Large): The Dwarven Bunker has an awesome, if not the best Level 1 perk for leveling: It doubles your chance of receiving a random item upgrade from quest rewards and increases the potency of the upgrade. So instead of receiving a green or blue quest item, I quite often receive blue or even purple items instead. It works on any quest reward, including followers by the way.
Lumber Mill (Medium): It is to my understanding that until you are at least at garrison level 3, the Lumber Mill is probably your best best since it yields extra garrison resources for poking at trees that you find while out and about in Draenor. It takes a little under 13k garrison resources to upgrade to level and I think someone calculated it out to be a month's time approximately, so every little bit helps.
Enchanter's Study (Small): The enchanting building is great if you don't have enchanting or anyone to hitch a ride off of since it lets you disenchant gear in your garrison. If you do have enchanting, it allows you to get patterns and extra mats. Between my two professions, I find enchanting more useful than blacksmithing.
Salvage Yard (Small): Allows you to receive Salvage from missions, which have a chance of dropping items for your followers or something like that. I'm taking the Internet's word on this one. I just built this and have not receiving anything useful to date.