MMO Superstitions

Dave and I were reminiscing about WoW the other day and got on the topic of MMO superstitions. For whatever reason back in OG Naxxramas, it was a pretty widespread belief that killing or not killing Mr. Bigglesworth would alter the loot drop quality, rate, and/or the boss difficulty to the point of guild drama outbreaks.

We used to have a weird superstition about loot seeding back in Vanilla and part of the Burning Crusade. Basically, loot drops aren’t determined upon boss death but are pre-determined when the instance ID is created. We strongly believed that whoever created the raid ID would in turn seed the drops that would appear (I am pretty sure that there was a blue post stating that a time stamp was used to seed the RNG and that there wasn’t anything that a player could do within the game to influence the outcome of the RNG). So every raid, we would intentionally have certain ‘lucky’ guild members create the raid and the raid ID.

Anyway, there was a period of time at around late Molten Core and early-ish Blackwing Lair where we would literally get almost nothing except for Warlock gear. I am pretty sure there were 3 consecutive weeks where Razorgore dropped double Nemesis bracers. Double warlock tier piece dropped on at least 2 other bosses. For whatever reason we correlated the bad RNG luck with the same person ‘seeding’ the raids every week. I guess looking back, it was kind of a silly thing to believe.

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