Final Fantasy Record Keeper: Of Shinra and Legends Tips and Notes

I have been playing Final Fantasy Record Keeper lately, which has occupied most of my phone gaming time. Yes, it is another stupid F2P social RPG but it is surprisingly fun and well done for a game of that sort. The pricing structure and stamina per minute regen rate seems decent enough where I do not feel like the game is actively trying to shoehorn me into spending real money; At least at this point in the game (to my understanding, inventory space becomes an issue later in the game). Anyway, an event titled “Of Shira and Legends” started a couple of days ago. Some of the key rewards being Tifa and Sephiroth.

Invest in lightning damage. At least a third of all mobs and most bosses seem to be vulnerable to lightning damage. It’s also needed for the current event. If Rydia isn’t leveled and a part of your normal party, it is definitely worth spending time and growth eggs to bring her up to par as she is by far the most powerful black magician in the English game at this point. Two of the bosses (floors 60 and 65) are immune to melee attacks and weak to lightning.

Ideal level range seems to be at about 30. I have heard that it’s doable but difficulty at level 25-ish as long as you have an idea party setup. It’s really only the last 3 bosses (floor 60, floor 65, and floor 70 the final boss) that are difficult. Everything else was trivial, especially with maxed out FFVII armor.

Level 60: Hundred Gunner & Level 65: Heligunner
Both are immune to melee attacks and immune to all status effects exceot for Slow. Vulnerable to lightning. Equip Rydia with Thundara and keep her in the back. Have Tyro equipped with a ranged weapon, Cura, and Thunder Strike. Heal Rydia when she is damaged, if everyone is full assist with damage by using Thunder Strike. Equip Wakka with a ranged weapon and Salve to assist with damage and self heal. The melee only party members can either Boost Rydia or Defend to soak damage.

Level 70: Rufus and Dark Nation
Rufus is vulnerable to Blind and Poison. Dark Nation will buff Rufus. Blind Rufus with Dark Attack and Poison him if you have Poison. Kill Dark Nation then Kill Rufus once Protect and Shell Have worn off. Having Dark Attack is key to this fight…

Necessary Spells and Needed Components:
These are the materials that are needed for both crafting and upgrading the following spells. I don’t have the exact amounts because, too lazy to check.

  • Dark Attack: Lesser Power and Lesser Dark
  • Cura: Lesser White an Lesser Holy
  • Thundara: Lesser Black and Lesser Lightning
  • Thunder Strike: Lesser Power, Lesser Black, and Lesser Lightning.

Ideal Orb Farming Locations:
Figaro Castle is an ideal orb farming location since it is, if I recall correctly, the only location that exclusively drops orbs needed by the spells listed above.

  • Figaro Castle (VI): Lesser Power, Lesser Lightning, and Lesser Holy
  • Imperial Camp (VI): Lesser Black (and Lesser Earth, Lesser Wind)
  • Mt. Kolts (VI): Lesser White, Lesser Dark (and Lesser Non-Elemental)

Final Fantasy VII Armor Farming Locations:
Remember record synergy: FFVII dungeon + FFVII character, weapon, armor = Massive bonus. There doesn’t seem to be much in the ways of FFVII weapons aside from the ultra rare relics that you can roll for, but there are a few armor pieces:

  • Iron Bangle: Mt. Hobs (IV)
  • Protect Vest: Antlion’s Den (IV)
  • Mythril Armlet: Baron’s Castle (IV)
  • Bronze Bangle: These will drop during the tower, unsure if there is an idea floor to farm on

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