[FFRK] Ultima Weapon (Ultimate+)

DPS race. This Ultimate+ encountered required a bit more thought than the bonus battles from the last few events. I had tried 2 previous configurations in an attempt to squeeze Tyro in for a full holy trinity but that wasn’t working so I left him at home. I was banking on the fact that two casts of Sentinel’s Grimoire would be sufficient whereas two casts of Dreamstage would not. Aside from some mistiming on my part, both were true.

[wpdatatable id=10] Roaming Warrior: Tyro (Sentinel’s Grimoire)
Notable Soul Breaks: Air Strike, Dreamstage, Shout, Crushing Blow, Blade Beam

Ultima Weapon was a fairly straightforward albeit messy fight by virtue of the sheer amount of damage that he outputs: Pop Shout + mitigation ASAP, let Cloud, Lightning, and Zack build up their SB bars all the way then go to town. I may have been better off swapping out Drain Strike and Dismissal with something like Power Break and/or Armor Break to mitigate/increase damage.

It is well worth noting that Ultima Weapon is not immune to stun. As such, Air Strike’s 100% stun chance was immensely helpful. Dismissal of course, did not proc a single damn time and ended up just being a waste of space. I am pretty sure that I mistimed my second cast of SG and popped it a turn or two too early because it ended up running out way before I had expected it to. Consequently, 3/5 party members were basically eaten alive during the last quarter of the fight. Having several charges of Dreamstage ready to go effectively saved my ass and allowed Cloud to soak an AoE Magic attack and deal the final blow with Blade Beam.

Leave a Reply

Next Article[FFRK] Bahamut's Lair (U+)