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HDO

My blog, drivel and shrine to anything that is interesting enough to the point where I feel the need to type about it (mostly gaming).

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Save Points

August 3, 2008 by Keiya

Early console games either used a password based saving system or none at all. Later on, certain games (Final Fantasy for example) had a small battery, allowing game data to be saved aboard the cartridge's RAM. Save points were used because at the time, it wasn't possible to allow on-the-fly saving on most console games because of the game state being too complex or large for the game's memory/card/whatever. This mechanic is a perfect example of something created through technological limitation, carrying through games today.

Keiya's Favorite Game Endings

July 30, 2008 by Keiya

SPOILER ALERT! An article about game endings naturally spoils the endings to games. I know that there are more that should be mentioned, but there are quite a few games that I have never played, finished, or just don't remember enough of.

  • I like endings that to some wrap the story up to some extent.
  • I like endings that rren't complete brain fucks (I love you like my own flesh and blood FFVII, but your ending was....yeah)
  • I like endings that are a culmination of these 3 qualities: The game's story, context, and what the player has experienced.
  • Game endings don't always have to be happy and cheery.
  • Game endings don't always have to be depressing esoteric shitfests (anime ending syndrome).
  • I like game endings with epic music. Of the favorites listed below, I vividly remember Mega Man 3, Final Fantasy VIII, and Portal because of the music. Epic epic music.

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