Happy 8th Birthday Linode

Sweet! I had missed this bit of news somehow. Celebrating our success includes you, our customer.  In honor of our birthday we are increasing disk space on all plans by +25%.  This is available now to both new and existing Linodes. I’ve been hosted on handful of services and so far, Linode … Read more

Linode Follow-Up

One of these days I should do a follow-up response to the ever so popular WoW vs FFXI post from 4+ years ago since folks still seem to respond to it o_O. I’ve been pleased with how WoW has noticeably evolved as a game over the past 5 years. I’m curious if FFXI players feel … Read more

Linode

Yay finally! This site should be up in full working order, minus a few modules that I need to reinstall and reconfigure (the weblinks module for the blogroll stuff and some admin features that no one other than myself will care about). I’ve hopped from one shared provider to the next over the course of … Read more

Witcher 2: Kayran Fight Video

I was playing with FRAPS again so I figured that I would upload a video to YouTube for once. The Kayran fight (on normal difficulty that is) isn’t too hard once you figure out what to do. If anyone is having trouble, here you go: Immediately roll to the left and cast Yrden on the … Read more

Keiya’s SMP Minecraft Server

My latest “project” has been a dedicated SMP Minecraft server. For the time being, the server is running off of a 512 Linode slice. If I recall correctly, general internet consensus pins the minimum memory requirement for a Minecraft server at around 1024MB; For two people however, 512MB should really be fine. In theory. My … Read more

Mementos (aka WoW Hoarding)

I really like the shared topics concept over at Blog Azeroth. Interestingly enough, the last (and only) time I have posted one was a little over a year ago about WotLK release speculation. Anyway, I have actually been meaning to post about this one for some time. A while back, Penny Arcade posted this comic … Read more

Q4 2010 Computer Upgrades

I was fiddling with my computer about a month or go for the sake of installing a VGA slot fan which I think to be honest, does jack shit but whatever; I don’t feel like removing it (I think I’m done with single slot VGA fans by the way. Noisy ass fans). My current card, … Read more

Tweaking Mass Effect 2 PC’s Graphics

[img_assist|nid=944|title=|desc=|link=node|align=right|width=210|height=118]Whoops, late post is late. Oh well, this is a fairly useless post given that everyone has long since beaten Mass Effect 2 by now. But if there is anyone else who is curious, here is how you force modify some of the PC graphical settings for ME2. BioWare’s default PC configuration options are way too inflexible borderlining unacceptable. Which is a damn shame because I love the game. There really isn’t any good way of enabling anti-aliasiang or taking screenshots without jumping through a few hoops. No worries, most of these are easy enough to hack into the game.

All of the settings are stored in the coalesced.ini file (BACK THIS UP BEFORE TAMPERING). If you are running Mass Effect 2 through Steam, Coalesced.ini isn’t going to be in your My Documents folder. It will be in: Steam > steamapps > common > mass effect 2 > BioGame > Config > PC > Cooked.

The only hitch to editing this file is that, it needs to be edited in UNIX format and it needs to be rebuild after each modification otherwise your game will loadcrash. It’s easy enough to make manual changes by loading coalesced.ini in notepadd++ in UNIX format, saving, then running one of the tools from the Steam/BioWare forums that will rebuild the file. Otherwise, just use this tool: Coalesced Editor. Very easy to use.

  • Add a screenshot button: Under [Engine.PlayerInput] add the following line to bind F11 to the screenshot key: (Name=”F11″,Command=”shot”)

Super Dark Shadows
The depth of field effect is supposed to give Mass Effect 2 a cinematic appearance (along with that stupid film grain effect, in which I also disabled), but for me it just made most of the shadows extremely dark and hard to see. Unfortunately though, there doesn’t seem to be an in-game option to disable it. In order to do so, just do this:

  1. Go to: USER > My Documents > BioWare > Mass Effect 2 > BIOGame > Config
  2. Open GamerSettings in Notepad.
  3. Add the following line to the bottom of the file: DepthOfField=False

Forcing AA
Edit: By the way, nVidia added in forced AA suppport in driver version 197.13. 

Oh, AA was also kind of a pain in the ass to enable. There’s no GUI option within the game, so you have to force it using the nVidia control panel. The problem is that, as of 196.21 drivers, the wrong executable is listed in the nvApps.xml file for ME2.

  1. Update your video card drivers. As far as I know, this fix doesn’t work for the older drivers (tried).
  2. Find your nvApps.xml file. On my computer it was under C:\ProgramData\NVIDIA (ProgramData is a hidden folder so you will either need to type in the location manually or enable show hidden files/folders in your windows config).
  3. Edit the file in Notepad.
  4. Do a search for “Mass Effect II” and change the following:
    <APPLICATION Label=”biogame.exe”/>
    to
    <APPLICATION Label=”masseffect2.exe”/>
  5. Paste this into the Mass Effect II section:
    <PROPERTY Label=”aa_feature_bits” Value=”0×080100C5″ Default=”0×080100C5″ Itemtype=”predefined”/>

Doing all of this will allow you to set AA in your nVidia control panel normally. Mind you though, it’s partial AA but a vast improvement over the default settings. I forgot to bookmark the forum thread that I plucked the instructions, so credit goes to whoever posted it 😛

Bad screenshots below the cut. Yeah sorry, these aren’t the best screenshots. For whatever reason, I wen through the bother of adding the functionality into the game but just did not use it all that often. Larger, clearer versions of each image are stored somewhere on the server.

I was trying to find a good screenshot comparing the depthoffield fix; preferably two similar screenshots in the same area but I couldn’t find one/didn’t feel like taking one. But this is good enough. The point was that, almost EVERYTHING was way too dark and now it is not. Stupid site module bug is preventing me from linking them in the manner that I prefer. Too busy to fix or care, good enough: