Beyond the basic paladin tree changes and gear announcements, I honestly haven't looked much into the 2.3 nuances because I have been busy (and "busy with my on-and-off love affair with Steam :P). Patch 2.3, which has a confirmed release date for November 13th, is introducing Weapon Expertise, a combat mechanic which will be replacing Weapon Skill.
Expertise Rating has the same conversion rate as Weapon Skill: 3.9 Expertise Rating to 1 point of Expertise Skill at level 70. Many of the other affected mechanics also remain the same unless I am mistaken (probably am).
- Each point in Expertise Skill also reduces your target's chance to dodge and parry your attacks by 0.25%
- Expertise isn't limited to one particular weapon (unlike Weapon Skill).
- Every level a mob has over you, its dodge and parry will increase by 0.2%
The expertise cap
In other words: how much Weapon Expertise you need in order to become immune against a boss mob's parry and dodge. From a tank perspective, having all of your melee attacks land means more threat generation. Recall that at an equal level, a mob has a base 5% dodge and parry. So a level 73 mob would have a 5.6% dodge and parry (3*0.2 + 5). At 22.4 Expertise Skill and 88.36 Expertise Rating, your attacks can never be dodged or parried.
What about the attack hit table?
To my knowledge, the uncrushability calculations remain the same, but I am not 100% sure since I haven't looked into the new changes in depth. I need to update the guide since Weapon Skill was nixed.

Comments (1)
its 102.4% uncrushable on a lvl 73 boss
and to be honest its not realy possible due to the loss of HP and other vital tanking stats.
Note: it is possible on a warrior with shield block up to be crush immune.. however he is only crush immune for this period time that shield block is up hence he is exposed when its down ( bosses with a fast attack speed will generaly eat through shield block quickly so dont rely on it as your only form of mitigation/avoidence.. Nothing is better than armour and a decent HP pool.....
just to clear up some other stuff... non Crit cap is ment to be 490 ... Note u can still be crit, this figure does not stand true for all bosses.... This is due to the FACT blizz has tweeked certain bosses above the normal crit %.. hence u will hear alot of ppl saying its better to reach 510 ( defiance can count... so thats a 490 base state with the + 20 from defiance) Druids u guys are different cause u dont get the same advantage in avoidence Warriors and palladins do from stacking defence.. so for you guys its all about HP and armour, also resiliance can be good for druids to reach none crit zone ( and in some casses its better for them ). Warriors dont drop your avoidence ( def ) stats for resilience to reach none crit ( is sucks for pallies and warriors the losses are to great )
Basically Carry around a few different sets of tanking gear guys.. u will find changin up ur stats for some fights can help alot..
assume uncrit cap reached for all these.
1) Keep a High Stam High & armour set
2) Keep a High Avoidence set ( dodge/parry/block/miss)
3) Keep Resistance tanking set ( not rly needed untill ssc but good to have)
ohh and one last Point EXPERTISE is one of the best tanking stats u can have ( Get it .. or suck.. lol ) the reduction in chance of the mob to dodge or parry ur attacks is huge for threat generation (TPS) and at will aslo reduce the damage u take due to less bosses parrying ur attacks and gaining a swing timer buff.
its alot of crap to carry especially if u throw in a dps set... But take it all on your raids it can help.
if u got any questions or want to argue with me <3. send me and Email
Srsbsnss@live.com
Dadon
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