Tanking: Paladins vs. Druids vs. WarriorsSyndicate content

Comments (1)

Anonymous's picture
April 30, 2007

Any feral druid out there will have invested talent points in Survival of the Fittest, which (in part) reduces your chance to be critically hit by 3%. This means that a druid only needs 415 defense to reach the "uncrittable" cap vs. level 73 mobs. This is easily achievable with items from the crafted Heavy Clefthoof set and miscellaneous enchants/gems/instance/quest drops.

The main sticking points between druid and warrior tanks remain:

1. Druids have no way to push crushing blows off the hit table. (The major issue.)

2. Druids have fewer emergency survival talents when tanking. (No pots, no healthstones, no shield wall, etc.)

3. Druids have significantly worse spell damage mitigation (and resist itemization).

4. As mentioned, warriors have additional tank tools at their disposal.

Also: last I checked, the 75% mitigation cap is ~35,000 AC. Most bear druids sit at 20-25k AC (and did so even prior to the nerf, to my knowledge).

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd><font><blockquote><span> <img><b><i><u><br><p>
  • Images can be added to this post.
  • Lines and paragraphs break automatically.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Image links with 'rel="lightbox"' in the <a> tag will appear in a Lightbox when clicked on.
  • Links to HTML content with 'rel="lightframe"' in the <a> tag will appear in a Lightbox when clicked on.

More information about formatting options

By submitting this form, you accept the Mollom privacy policy.