The Nature of Role-PlayingSyndicate content

Comments (6)

Sylvester Ink's picture
August 31, 2010

Don't forget Neverwinter Nights.  Its multiplayer experience is right on par with Sleep Is Death, and is so well done that people (including me) continue to play it to this day.  Most games are crafted by the DM and follow a somewhat linear progression, but there are also several persistant servers for an MMO-style experience, but with more role playing.  There are even some servers that are hybrids, being open MMO-style but with DMs roaming and controlling certain aspects.  Definitely multiplayer RPG gold.

And you already know of Fallout 1 and 2 and Arcanum.  Granted they're slightly more linear, but the route the player takes is where the player can really play their role.  Few games have done it better.

Lee's picture
August 31, 2010

You made some great points there. I haven't thought of Half-Life in that context, but with what I have seen of it I think you're right; it is a lot closer to being a RPG than most "RPGs". Very similar to this would be portal.

You're spot on with pointing out that computer games labeled as RPGs these days are only tangentially related to the meaning of the phrase.

It would be awesome, but I honestly don't think that we'll see a "true" software based role-playing game in our lifetimes, if they ever come about. It would require a monumental amount of pre-written content (or flexible content generation) to just simulate the experience. As you say, some games are working on this route. To fully automate a DM, though, would require nothing short of an A.I. Anything less would just be huge piles of content spruced up to look spontaneous and reactive.

And Keiya, did Dave give you my dice? O_o

Keiya's picture
August 31, 2010

Speaking of NWN, I was thrilled to discover that a co-op sequel was in the works...until I had read who was making it. Everything Cryptic Studios touches turns to mediocrity QQ

I left out a paragraph that I was going to include about the Sims franchise and its appeal as a game that encourages the creation of emergent stories. It's obviously not a roleplaying game in any sense, but that one element is what has always fascinated me the most about the series and why I return to it again an again (despite gaping and frustrating flaws).

It's probably possible to simulate a DM with clever mechanics. It would still be a "man behind the curtain" situation but it still may work.

Haha Lee you must also have a set of blue dice. The blue d20 is untainted...unlike the black die in the back. 

Sylvester Ink's picture
September 1, 2010

Just stick with NWN1.  The mods have made the game a rich experience to last.  (And it runs on Linux.)  NWN2 was fundamentally flawed, and NWN1 (aka Neverwinter) is likely going to abandon everything that made the first two decent.  (Coop?  NWN1 had that years ago!  It's an old hat.)  Pity Bioware has moved on to watered-down, consolized stuff with "Stoy."  (DAO was half decent, but it had its own issues.)  It will be a long time before we get another game like the original.  If at all.

As for "emergent gameplay," I never was a fan of that for single player games.  I've always felt that a game should have direction and goals for the player to accomplish.  Without that the player just ends up fooling around and there really is no challenge.  (On occasion one will be hit by inspiration and cool stuff will happen, but really . . . how often does that happen.)

Going further, even a true RPG still needs to have some form of direction or goal.  If the player is just given a sandbox and told to go role play away, nothing significant will come of the game.  The player needs the developer/dm to guide them through the game and provide a creative counterpoint.  (Do you think a player could role play through Dragon Age without any direction?)  As was mentioned, an AI would have to be exceptionally smart, so the only real solution for a true RPG is a human DM, which NWN pulls off nicely (though with the limits of the engine).

Sylvester Ink's picture
September 1, 2010

"NWN1 (aka Neverwinter)" should be "NWN3 (aka Neverwinter)"

Keiya's picture
September 1, 2010

Hmm forgot to add in the article that almost all role-playing games, table top or otherwise are linear (unless your group of players goes off on a true tangent >_>); Pen and paper systems mask it better since there is an actual person DMing the setting.

Most CRPGs are not only linear, but straight up on rails, particularly those of the JRPG flavor. I would love to play a game that allows the player to actually have true influence on the outcome of the game, but as mentioned above, doubt that is happening soon.

Oh hey that's right, NWN has DMing tools. See, why don't more games nowadays do that?

Also, "dice curse" isn't exclusive to phyiscal dice lol.

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