Final Fantasy XIIISyndicate content

Comments (5)

Anonymous's picture
May 30, 2010

THe music is amazing as usual.  Yeah I agree with you on allot of parts. 

 

First the bad:

-They removed elements which have made it more interactive, instead of pressing X all the time. 

-I wish I could have selected which spell to cast, which special attack. 

-The
summon system was limited to a specific character, while that was fun,
you could not select characters for your party.  We were able to in
Xenogears, Xenosaga I-III, Final Fantasy VII/VIII, Grandia, Chrono
Cross, Suikoen II (Just to name all the RPG's I've played).

-It was hard to make $$.  I have to always pick which parts to sell, the parts that doesn't give allot of experience.

-The concept of stocking 99 items (which was standard for FF games) is gone because of lack of cash. 

-I wish we had more armor and swords and customization.

-Seems like they wanted to attract newbs to the genre with all their tutorials and dummed down leveling system.

-I
know they were trying to be fancy with the Fal'cie and L'cie but that
confused me many times because they sounded similar. But maybe that was
intended to, more philosophy brainstorming later.

- Yes lots of
grinding, uninteresting battles because I can't really select kool
looking magic attacks which helps to spark interest in too much story.

 

The Good

+The
story was quite liberal. It mentioned historical events like Facism and
you could take it any way you would want it like the people who were
"tainted" (the one's branded by Pulse), are like Gay people, they are
hated and people don't udnerstand the real deal and they are led to
believe a certain way, but the people just were "culturally
constructed."  They didn't do their own research to make an "educated
decisiion." They never questioned, which is a big no-no in my book.
hehe.

+They borrowed allot of things from previous FFgames.
The auto-attack system is similar to Crisis-Core.  The Crystanium is
like the Sphere from FFX, the character designs look like a hybrid of
FFX+FFXI.

+The graphics and music are excellent, but the story
did not grip me like it did in FFX and FVII and even FVIII which are my
favorite. I especially like how they incorporated the Jazz for Sazh's
Theme.

+I hope square learns from this and give us what we
want for FFXIII Versus, which is going to be much darker :) and I hope
more fun.

+ The Rivarly between the characters is so-so. 
Lightning VS Snow, Sazh VS Vanille, Hope VS Snow.  Fang is close to
Vanille, haven't played long enough yet.  I will pick it up again since
I want to at least finish it.

Ryusan's picture
May 30, 2010

Oh yeah that was me that wrote that up there hehe.

Keiya's picture
May 31, 2010

If they were going to restrict combat to one and only one character, they might as well have just gone full blown action RPG; I mean, the game is certainly paced like an action RPG. Otherwise, it would have been nice to have more flexibility in combat (ie switching party member focus,
etc). Combat feels intentionally gimped and that's one of the things that frustrates me the most.

Also, this comic is relevant lol: http://www.penny-arcade.com/comic/2010/3/15/

Ryusan's picture
August 13, 2010

Lol....  sad to say but the last great Final Fantasy was.. X...

Now the GREATEST looking Final Fantasy is of course.. XIII... X was also very impressive for the PS2.. and was the first RPG to be fully Voice Overs.. whoo! It was a looong RPG.. and I was very impressed.

 

I recommend the stories & music of..

Final Fantasy VII, Final Fantasy X, and Final Fantasy VIII (in that order). :-D

 

I also Recommend the Stories of...

Xenogears, Xenosaga I, Xenosaga III (and Xenosaga II, just watch the cut-scenes cuz I never finished it).

Lunar.. Grandia.. Suikoden

Keiya's picture
August 14, 2010

Yay another person who likes FFVIII! Mine favorites are: 7, then a toss up between 6 and 8, followed by 10.

XIII's combat system would have been great if it didn't boil down to mashing the x button most of the time. If Square-Enix is going to stick with an antiquated turn-based system, they need to make it more engaging and more strategic in some way. They got really really close with FFXIII but ultimately, screwed it up. That's what I found frustrating about the game.

I kind of wish that they would have just made it a straight up action game. It is paced and structured like an action game (no break in the pacing, shamelessly linear etc). To be fair, I think my tastes may have changed to the point where I can no longer enjoy JRPGs. I just don't have any more game time to invest in any nowadays :/ (must play more StarCraft 2 lol).

But that said, XIII is a damn nice looking game and really, not all that bad; It just completely failed to live up to the massive amount of hype. I still intend on finishing it one of these days. I guess being ultra linear will make it easier to pick up again in the future without replaying the entire game.

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